sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

WIP: Sword


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That's a bueatiful handle m8, what lets this image down though is the blade... It lloks like a toon render. It needs to have definition and reflection on it to see the surface contours rather than a flat plastic look.

 

Have you modeled the balde completely flat? If so I would put some definition in it near the hilt. Then put a material on it that doesn't reflect too much so you get the result you have. If you are gonna put something like a chrome material on it then make sure you have some sort of enviroment for it to reflect back or use an enviroment map.

 

Plonk the chrome shader on it from the library for starters, the put a dome over it all with a texture on it for it to reflect from.

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