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Textures applied cylindrically/spherically blur and smear


Kelley

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I find that if a texture is applied 'planar', it looks as it ought to. [unless stretched over a large area] But if textures are applied spherically, or cylindrically, [even if the bounding box area is reduced to fit] they want to look blurry, or smeared across the object. Has anyone else had this problem?

SMEARED__BLURRY_TEXTURES_we.jpg

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  • Hash Fellow

pretty hard to tell from that small pic what is smeared and not smeared.

 

remember a spherically or cylinderically wrapped image has to be pretty wide to not get stretched as it is made to fit all the way around an object.

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If you want to apply a decal around a cylinder, you have to have the model centered on the x/y axis if I understand it correctly. Take a soda can model; if you don't have it centered on the x/y axis, the decal will appear smeared or unrecognizable.

 

I think there is a way to move the offset of the decal to your model, but someone else will have to elaborate. Also, if you apply a decal with a spherical projection to a flat surface, you will always get distortion.

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