sprockets Making and Using Drop-On Poses TinkeringGnome's Atomic Rings PRJ 2001 Star Gate effect in A:M with PRJ Comparison of AO and Radiosity Renders Animated Commercial by Soulcage Tralfaz's Lost In Space Robot Rodger Reynold's Architectural WIP
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Panoramic scenes


Recommended Posts

Finally getting back to my Cluedo project, I am near to finishing the Hall scene. The only thing I'm lacking is a grandfather clock that I haven't built yet.

 

The 3D scene itself will be used properly for some short animations, but for my purposes the interactive part will be done in Macromedia Director using QTVR.

(Off-topic: for those who don't know what that is, QTVR is Quick Time Virtual Reality. A panoramic wrap-around image is used as the background and by sliding the image left and right it looks as though you are in a virtual scene. Hotspots will be used to represent clues and other things.)

 

What I need to know is how to create panoramic scenes using A:M?

Do I need snapshots that I stick together? Or is there some easy way of doing it?

(I will attach snapshots of the room later)

Link to comment
Share on other sites

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

a program called autostitch would put together your snaps. In order to do a panoramic environment with no geometry (a background) I suppose you would just make a ring around the area you are centered in and paste the panorama decal as is on the inside of the ring.

 

Look in Radiosity forum for info on HDR lighting, that may help you as well.

 

Autostich is free (non commercial use) do a google on it, you should find it (it comes up as the first "hit" for me).

 

all of this depends on how elaborate/accurate you want to be.

Link to comment
Share on other sites

Well, that Autostitch program certainly saved a lot of headaches!

I experimented first of all and, satisfied with the results, I followed these steps:

 

1. I rendered a 33-frame clip of the scene with a fixed camera doing 360 (the first and last frames finished up the same).

2. I imported the movie into Adobe After Effects and exported the frames as JPEGs.

3. I left the donkey-work to Autostitch.

4. I opened the resulting image in Adobe Photo Elements to tidy up the top and bottom edges.

 

The result can be seen below. This is the Hall.

In practice, the upturned table in front of the alcove will be a separate entity, because in the game it will be subject to change depending on the clue structure (solutions).

A:M users may recognise the table, the hatstand, the two suits of armour and the axe as archive models. I had to construct the rest of the room myself.

That's 1 down 8 to go.

post-5195-1135961733_thumb.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...