sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

New to A:M v12


Stewie

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There are so many ways of doing this--it really depends on what you want the final effect to look like. You could, for example, use a material to transform the model's surface into something sandy-looking, then use a boolean cutter with particles + wind to make it look like the model is dissolving. But that's just one idea. You could also make use of a material effector like this: http://johnl.inform.net/pages/matteffect.htm

 

My advice would be to decide how you want it to look, sketch it out, then solicit some specific plans of attack. It's complicated, but not impossible...

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There are so many ways of doing this--it really depends on what you want the final effect to look like. You could, for example, use a material to transform the model's surface into something sandy-looking, then use a boolean cutter with particles + wind to make it look like the model is dissolving. But that's just one idea. You could also make use of a material effector like this: http://johnl.inform.net/pages/matteffect.htm

 

My advice would be to decide how you want it to look, sketch it out, then solicit some specific plans of attack. It's complicated, but not impossible...

 

same idea, but more random. This is the shot, haven't descided if i am using a model or an actor.

 

I want them to be blown away by a wind after having there form turn to dust. or possibly just drop and have the dust fall to the ground. the scene will only be a few seconds long like 10s or so.

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