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Hash, Inc. - Animation:Master

Singing Frog Movie WIP


TheWoz

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My TV production class is creating an animated short this year for a statewide film contest (FAME for all you Floridians). I figured that I would start this thread to get some useful critiques. The entire short will take place on a small pond where several frogs are going to sing an acapella version of "Swing Low, Sweet Chariot."

 

I have finished the Frog characters-

Frog_1.png

 

This is where I've run into my first dilemma. I absolutly LOVE the way the Darktree shader works on this model- It's perfect. But I applied the material at my house on my Windows machine. My school is running A:M off a MacG5. How would I go about ether burning the material on as a texture or creating a new "Mac friendly" A:M texture that looks close what I have. I think I may need to repost this question in the Materials Lab. forum, but I'm not sure. Anyways, thanks for any input. I'm working on the background and more specifically the water- so expect some future inquires about that.

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Hey Matt. First of all, I noticed that your using way too many lights. Use 1 main light and 1 or 2 minor lights with the lights having 2 ray casts 80% shadows and 4x4 muti-sampeling. Materials are the same for all of the OS's because they're just algorithyms. Just save the material, and bring it in seperatly.

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Oh, ya, the lighting rig is the Skycast demo (which is awsome), I just haven't been able to completely smooth out the shadows. I think that I may just set the Skycast lights to only be diffuse, than use a shadow light with minimal intensity for the shadows. There are 4 lights total- 2 Skycast, 1 specular bulb and 1 diffuse bulb (light yellow color to offset blue hue).

 

I don't think that Darksim makes a Mac version of thier Simbiont A:M plugin (which I think you need to use the Darktree materials). Perhaps Enhance A:M? Thier might be a Mac version of that plugin?

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