ZachBG Posted November 14, 2003 Share Posted November 14, 2003 Howdy, all. Got a man made out of the moon here. Blue moon, even. His textures aren't final (he's just mirrored around the X-axis at the moment) but you get the general idea. I need to get rid of the creases at the side, obviously. I'm also wondering if he's a little spline-heavy. His mouth will need to be very expressive. This is probably the best face I've done yet, which gives you an idea of my lack of facial prowess. But it's all a learning process, so don't hold back your critiques and suggestions! Thanks, Zach Quote Link to comment Share on other sites More sharing options...
heyvern Posted November 14, 2003 Share Posted November 14, 2003 Saw my name in the topic so I had to reply! Not a face expert but will give you some pointers that may help out. You want to try and model the splines around the eyes "circular" like you did with the mouth (hard to see the splines around the mouth but it looks like you are on the right track). The eyes should also be the center of a series of concentric "rings" so you can have lots of expression. Plus it is much easier to create eyelids when you have a nice "ring" to extrude from when you get to that point. You will still have 5 point patches or possibly hooks but you can hide those in areas that don't move much like the side of the head or next to the nose area. Also since the nose doesn't really move that much you could try to eliminate some splines from the nose if you are concerned about the patch count. Unless of course you intend to have a lot of stuff happening there. To eliminate some of the creasing on the side of the head i would just add a few more splines to help "round" it out a little better. Or you could rotate some splines from the back of the head (if you have them) a little to the front to acheive the same result. He doesn't seem spline heavy except for the nose. Basically the splines down the center of the face are wasted since most of them won't be used for that much motion. In the nose area you can edit the bias more to get what you want with less splines since it doesn't move too much. For a man in the moon type character you may want to "shrink" the face a little so it fits in the sphere shape (his chin sticks out). This is just my opinion though. Looks like a good start. Quote Link to comment Share on other sites More sharing options...
ZachBG Posted November 17, 2003 Author Share Posted November 17, 2003 Here's some more progress, attached below... Hmm. He's going to have trouble playing guitar with holes for hands. Zach Quote Link to comment Share on other sites More sharing options...
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