sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Posted

ok....

 

You can see in screen cap 2, the circles that make up the leg are fine til it gets to the point circled in red.

 

In screencap 1 the worst areas are circled.

 

Any thoughts on best way or if this is even necessary to correct are appreciated.

 

Thanks

 

Roger

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It's a little hard to tell from the images, but it doesn't look as bad as you make it seem. The splines don't all have to line up perfectly because you will not have a perfectly symmetrical limb. As a matter of fact, it will look much more natural if some of the spline rings will be off like yours.

 

In the first pic, the bottom spline ring looks like it was pulled in a different direction than the preceding ring - maybe you manipulated it from another view and didn't realize it was doing this. This is nothing a little tweaking can't fix.

 

You mentioned that some of your 5 point patches don't close. If you select the 5 points and the "5 point patch button" doesn't light up in the tool bar, hit the "." key twice and it should work. If it still doesn't, you have some cp's that aren't connecting somewhere.

 

If you want, you can send me your model and I will take a look at it. Let me know with a PM. If I find bad stuff, I will screencapture so you see what is bad, then I will fix it - screencap that too, then send you the fixed file.

 

Your'e doing fine, be patient.

 

Eric

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