jamagica Posted August 8, 2005 Share Posted August 8, 2005 Well, I've experimented with more constraints and I came up with this. I wanted to create the effect of the engine on a rocket. the little rectangles represent the end where the fuel comes out...this was all controlled with one null engineidea_noframes.mov Quote Link to comment Share on other sites More sharing options...
jamagica Posted August 8, 2005 Author Share Posted August 8, 2005 Alright...the screen pic shows the setup. Each of the bones on the panels have an IK constraint at the nulls in front of them. Enforcement is not tweaked at all. The biggest bone (not null) in front and middle of all of these is the parent of the little nulls that are targets for the panel bones. The big bone has an aim at constraint at the null in front of it. Scale to reach is on. I then applied translate limits to the target in front of the "big bone". In this limit I tweaked the settings so the null couldn't translate along the y and x axis. It also could not translate BACK on the Z axis. No other limit is tweaked. Now, whenever I would move the biggest null the panels would open up. Quote Link to comment Share on other sites More sharing options...
Sevenar Posted August 9, 2005 Share Posted August 9, 2005 I wonder...if you constrained the nulls for the vanes to the nose of a spaceship, and put some Lag on them, couldn't they be made to turn automatically when you turned the ship? Just a thought... Quote Link to comment Share on other sites More sharing options...
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