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Hash, Inc. - Animation:Master

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Alright...the screen pic shows the setup. Each of the bones on the panels have an IK constraint at the nulls in front of them. Enforcement is not tweaked at all. The biggest bone (not null) in front and middle of all of these is the parent of the little nulls that are targets for the panel bones. The big bone has an aim at constraint at the null in front of it. Scale to reach is on. I then applied translate limits to the target in front of the "big bone". In this limit I tweaked the settings so the null couldn't translate along the y and x axis. It also could not translate BACK on the Z axis. No other limit is tweaked. Now, whenever I would move the biggest null the panels would open up.

post-8-1123526230.png

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