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Hash, Inc. - Animation:Master

Human Model


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Along with modeling and texturing, another equally important aspect of rendering a character is the lighting. Looking at any model in the modeling window to judge the textures will be disappointing.

 

I suggest you set up a chor with the traditional 3 lights, main light, fill and rim. I don't recommend the default lighting that comes with a new A:M choreography (I just don't like it). Then render your model and judge the texturing from that render.

 

To help, I've attached a sample lighting project that I uploaded before. It's a simple 3 light set up. Feel free to move the lights to make your model look it's best.

 

Don't be afraid to put some more color in the skin tones. But not super bright strong colors. Use softer muted colors.

 

Jim

SAMPLE_LIGHTING.prj

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