Williamb Posted June 14, 2005 Share Posted June 14, 2005 Heres another attempt. I still don't have the hang of decaling but have learned a lot more about Photoshop. Any specific suggestions about mapping or the modeling appreciated. Quote Link to comment Share on other sites More sharing options...
JTalbotski Posted June 14, 2005 Share Posted June 14, 2005 Along with modeling and texturing, another equally important aspect of rendering a character is the lighting. Looking at any model in the modeling window to judge the textures will be disappointing. I suggest you set up a chor with the traditional 3 lights, main light, fill and rim. I don't recommend the default lighting that comes with a new A:M choreography (I just don't like it). Then render your model and judge the texturing from that render. To help, I've attached a sample lighting project that I uploaded before. It's a simple 3 light set up. Feel free to move the lights to make your model look it's best. Don't be afraid to put some more color in the skin tones. But not super bright strong colors. Use softer muted colors. Jim SAMPLE_LIGHTING.prj Quote Link to comment Share on other sites More sharing options...
Williamb Posted June 14, 2005 Author Share Posted June 14, 2005 Thanks I know what you are saying is true. I haven't learned lighting yet. Usiually my model looks best in the modeling window for this reason. Quote Link to comment Share on other sites More sharing options...
Williamb Posted June 14, 2005 Author Share Posted June 14, 2005 Also I didn't render this with multipass. I noticed the hair looked alot better with 5 passes. Quote Link to comment Share on other sites More sharing options...
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