Grubber Posted November 5, 2003 Posted November 5, 2003 I just wanted to test my model, so made this Model test Don't pay a lot of attention to animation. My animating skills are very poor. As always, comments are welcome. Quote
Iham Wrong Posted November 5, 2003 Posted November 5, 2003 Looks pretty good, but the little matrix style camera spin throws me off a bit. The character looks a bit nosy and his nature could exploit that feature. Clueless. curious and forever sticking his nose into hazardous places. The test clip: No reason is given as to why he throwing the stone, but he could have one. Say like there is a deep gulch, canyon or the end of his imaginary world. Add a simple tree or small bush being thrashed by some really strong wind. Even a few really fast moving clouds could indicate wind. That might explain the end results. Expanding: To add a bit of comedy to the skit, call the setting "Boomerang Canyon Park." Place a nice park sign and along the bottom (in small print) put a warning about throwing boomerang rocks. Add a little rock intelligence and have the character run around a bit to avoid contact with the boomerang stone. despite the characters attempts to avoid the rock - the begrudged rock always finds a target. The character could experiment with different sizes too. Testing various rocks and doing so to his eventual demise. Add a twisted end and have the camera reveil multiple victims. The audience would have naturally assumed it was the same character in every shot, but the reveil would indicate multiple victims. Another take could be a construction site with a deep hole carved out in the ground. The curious passer-by looks into the darkness then picks up a stone to check the depth. Discovering that the hole is occupied and the rock is returned. . Quote
Grubber Posted November 6, 2003 Author Posted November 6, 2003 Thanks for your feedback Iham Wrong!!! Quote
wombat359 Posted November 9, 2003 Posted November 9, 2003 As a model test it's good. There are no obvious spline problems with the model. It would be good to see a textured render and maybe some screen grabs of your bone set-up. But, good work! Quote
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