sprockets Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ.
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

I just wanted to test my model, so made this

 

Model test

 

Don't pay a lot of attention to animation. My animating skills are very poor. :ph34r:

 

As always, comments are welcome. :D

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted

Looks pretty good, but the little matrix style camera spin throws me off a bit.

The character looks a bit nosy and his nature could exploit that feature. Clueless. curious and forever sticking his nose into hazardous places.

 

The test clip:

No reason is given as to why he throwing the stone, but he could have one. Say like there is a deep gulch, canyon or the end of his imaginary world. Add a simple tree or small bush being thrashed by some really strong wind. Even a few really fast moving clouds could indicate wind. That might explain the end results.

 

Expanding:

To add a bit of comedy to the skit, call the setting "Boomerang Canyon Park." Place a nice park sign and along the bottom (in small print) put a warning about throwing boomerang rocks. Add a little rock intelligence and have the character run around a bit to avoid contact with the boomerang stone. despite the characters attempts to avoid the rock - the begrudged rock always finds a target. The character could experiment with different sizes too. Testing various rocks and doing so to his eventual demise. Add a twisted end and have the camera reveil multiple victims. The audience would have naturally assumed it was the same character in every shot, but the reveil would indicate multiple victims.

Another take could be a construction site with a deep hole carved out in the ground. The curious passer-by looks into the darkness then picks up a stone to check the depth. Discovering that the hole is occupied and the rock is returned.

 

.

Posted

As a model test it's good. There are no obvious spline problems with the model. It would be good to see a textured render and maybe some screen grabs of your bone set-up.

But, good work!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...