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Hash, Inc. - Animation:Master

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Posted

I need to rig a robot model. It's basically a biped, but from the hips to the neck needs to be one bone that rotates from the hips. How would I set this up? I tried scaling 1 spine bone and shrinking the others. It seemed to work but when I would rotates the torso, there was a popping motion.

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Posted

It's hard to say without seeing the model. If you can send it to me (morgan [at] anzovin [dot] com), I'd be happy to take a look at the problem.

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