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Hash, Inc. - Animation:Master

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Posted

Greetings,

 

Doubtless in over my head here, am looking for some pointers to get this project underway.

 

I have modified the horse model from the 2004 CD to create this deer. I think I have the bones assigned properly, however the pics show an action that contains problem influences.

 

I would like to "simply" bone this thing so I can manipulate the joints. I don't really care about smartskinning it at this time, but I assume that is where the problem lies. I have not checked other bones, there will probably be lots of this kind of thing.

 

I need to be able to manipulate legs, neck, tail, ears without stray bits moving around, so.. where do I dig to uncover the problem..?

 

Many thanks to the modeller of the original animal.

post-7-1112910629.jpg

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You need to reduce the influence area of that bone. It should be in it's properties.

Posted

Turn off has falloff--then you don't have to worry about how much influence it has--and if you're not weighting this thing then you don't need it anyway. Double-check the left leg and make sure the cps are not assigned to the other leg's bones. That happened to me before.

 

J

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