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Hash, Inc. - Animation:Master

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Posted

What I want to do in my game, is to create portraits for my characters.

 

A hand-drawn anime portrait, you know? I want a full body one on their stats screen, and a mugshot just to be next to their names on the menus. If you play RPGs, you will now what I mean.

 

What I also want to do is to put the mugshots in the battles, next to the character's health. And this is an idea I nicked from Tales of Symphonia, and added too. I want the portrait to change during the battle, so there is a neutral face when the character is not doing anything, an angry one for when they attack, a sad/pained one for when they get hurt, a concentrating one for when they are charging up a spell, and knocked out one for when they get knocked out, and a happy one for a victory.

 

Do you think this is possible?

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Posted

Sounds pretty simple. In MMF, you would use an action object (sprite) with some custom animations and then just switch which animation is playing based on the events you described.

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