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Hash, Inc. - Animation:Master

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Posted

I modelled a hand with the thumb stretching along the same plane as the hand and fingers because I figured it would be easier to place bones that way. (The thumbnail points straignt back...mostly... instead of upward) I made the roll handles for the thumb bones 90 degrees so they would be along the same axis as the axis along which I want my thumb to bend. Now TSM2 rotates the tip of the thumb 90 degrees in the wrong direction. Its like TSM thinks the thumbnail is straight up. Then I tried it again ( with my non-rigged model) and made the roll handles 43 degrees and I'm getting the same results after rigging. Should I model my thumbs with the thumbnails facing upward instead of +/- 90 from horizontal??

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Posted

Yes, you should be able to model your thumb at any angle. No, that does not appear to be the case for advanced thumbs.

 

I'll get back to you when I've sorted this out. My apologies for the inconvenience.

 

-Morgan

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