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Hash, Inc. - Animation:Master

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Posted

I am running TSM Rigger on a character that I have just spent two days adding weighting and smartskin to.

I get the following error:

Circularity Found "1 right arm rotation isolator" shortcut to relationship1/ Orient like body

 

this is during the "rigging in process" phase. :(

 

What do I do?????

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Posted

Will,

 

I had a mysterious and infuriating circularity problem recently after smartskinning and scratched my head repeatedly trying to find it. I eventually found that I'd accidentally made some bone keys in one of the SS relationships. It sounds like you might be having the same problem. With a relatively complex rig (as I understand the TSM2 rig is) the circulatory error doesn't always reveal the actual bone at fault, but the bone at which the fault becomes apparent (if that makes sense). In short, check your smarts for bone keys. Hope that this helps.

Posted
But I have some smartskins that I want to affect bones! I want the shoulder to raise when the upper arm rotates past a certain point. :huh:

You want to do that? It is going to cause a circularity for sure, that is unless you use something like my shoulder rig here

 

It doesn't move the whole shoulder, just the end of it. This is how I observe it happening with my own body. However, it could be adapted to move the shoulder if you want. It works by using a shadow arm that is a replica of the arm rig but at a different hiarachy.

Posted

I do want to do that. It is just a simple relationship that makes the clavicle rotate upwards when the upper arm rotates past a certain point. It doesn't cause a circularity error ordinarily, But removing that bone from the smartskin did allow the rigger to work.

 

Unfortunately, I will have to do something Post setup machine <_>

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