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Hash, Inc. - Animation:Master

early expriment with rigid body and


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This one is hard to explain...but imagine that each of the pillars are of different material and density and a huge force comes in from the left side of the screen and the pillars react based on their weight etc. Well I gave each pillar different settings with the rigid body constraint (enforcement) and (bounce ) mainly then increased the dynamic force (gravity) of the chor over time in the x and a little in the z direction this is the results.

 

 

I know weird but it has a purpose

 

 

 

need spell check for topic line...hey its late

b2.mov

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Vash

 

get sphere from library

drop into chor and position above ground

make sure you are at frame 0

right click on sphere new constraint ..rigid body ..last one I think

set chor for at least 3 -4 minutes

right click on chor in pws

select simulate rigid bodies

watch the ball fall and bounce

 

something like this

 

http://johnl.inform.net/pages/9particle17.htm

 

without the particles

 

 

Post your results

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