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Hash, Inc. - Animation:Master

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Ok...so I swiped a copy of Visual C++ 6.0 from work and am slowly slogging my way through a couple of PDF tuts that I downloaded. Very confusing. In the meantime I have been reading the books that I mentioned in other posts as well as some other gome dev books that I downloaded.

 

So I downloaded MySql which is a free database utility. I am fluent with Microsoft Access so I have quickly picked up on the whys and wherefores of Mysql. This is great so the next step in one of the tuts is to download a Win32 'plugin' for mysql. I do this and in the process read where it is not supported by Visual C++ version 6 because version 6 apparently sucks. But if I want I can download another version of the plugin that is no longer supported and good luck if it works. So I do this. The C++ to Mysql interface fails miserably and the tut just continues on trucking. So I am stuck and I head off in another direction....

 

So I am reading on the Gamedev.net forums and there are so many opinions of what is right and wrong that I will simply make up my own mind and continue. However, the problems I run into are the inconsistancies in software. Every tut must assume that you have EXACTLY what they have cause if you happen to have release 6.1 and the author has release 6.2 nothing works. This is true for DirectX this is true for Visual C++ this is true for Mysql. Now I am getting frustrated so I am looking for a tut that was written yesterday using Visual c++ 6.0 Direct X 9.0 etc, etc...

 

This is so frustrating.

 

Of course another path is to use an existing game engine. As discussed in another post, it looks as if MultiMedia Fusion is a good choice. However, I do not want to be locked into what they say you have to do. I like the idea of learning how to do it myself so that when I want something to happen it can. I don't even really know if this is an issue with something like MMF but I cannot justify the expense not knowing where the limitations will be.

 

I am big on Real Time Strategy (RTS) games and this is the path I want to take so I will continue to pull hair and smoke too much! But I will keep anyone posted that is interested. As I start to get things to come together, I have no problem with sharing any source files that I create. This is going to be quite the challenge and I would hate to see anyone else in the boat that I am in.

 

One of the added advantages of doing my own is that I can come back later and change this and that but still use the basics that I develop.

 

Maybe this belongs in the Rants and Raves section <_<

 

Wade

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