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Hash, Inc. - Animation:Master

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Posted

Okay- Now that I am rendering my 'Rolling Stones' final animation...I start to think...perhaps I should have Weight Moved them...

 

Looking for advice on doing this AFTER the fact...

 

My gut tells me I should...

 

A- Make low res proxies of my models, save as proxies.

B- REMOVE all bones from my characters, save as..., re-apply TSM2 bones.

C- Run thru WM to assign CP's to bones...

D- Run thru TSM2 to rig...

E- Switch out old for new characters in the chor...hoping that old animated actions and pose sliders will work. (they should...the originals were rigged with TSM2... and the pose-sliders should have stayed with the model, most are muscle-mode animated, not bone animated...)

 

What am I missing?

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Posted

I would seriously consider trying the method Xtaz asked about here first. Copy your geometry and group it as "hi-res," use your original geometry as "lo-res," and run WeightMover on that. I think there's a good chance that'll give you enough smoothing, and that way you avoid the hassle of making a proxy and completely redoing your skeleton.

Posted

WILL DO! Thanks Morgan.

 

I'll let you know how I do... HEY! any luck with the finger-roll 'paste-mirrored' problem? Were you able to recreate the problem with paste mirrored? I know you are very busy with the mac-port right now but your presence here on the forum is appreciated. THANKS AGAIN!

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