Animus Posted December 17, 2004 Posted December 17, 2004 Is there a way to have IK controls behave like in the Hash skeleton? I mean having the hand target child of the shoulder. The only thing i can get is what is called hand lock in Hash skeleton. I really appreciate the FK IK switching in TSM2. But am i missing something? Thank you! Quote
Raf Anzovin Posted December 17, 2004 Posted December 17, 2004 You mean having the hand target, when set to IK, being parented to the character's shoulders, right? Actually, that's one thing the TSM isn't designed to do. However, there is an easy way around that. Unhide the shoulder geometry bones and constrain the IK targets to them with Translate To and Orient Like (make sure these are actually the shoulder bones and not the upper arms or you'll get a circular constraint). You should then be able to animate them reletive to the shoulders through the constraint offsets. --Raf Quote
Animus Posted December 18, 2004 Author Posted December 18, 2004 Yes it is exactly what i meant. Thank you for your answer! Quote
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