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Hash, Inc. - Animation:Master

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Posted

Is there a way to have IK controls behave like in the Hash skeleton?

I mean having the hand target child of the shoulder. The only thing i can get

is what is called hand lock in Hash skeleton. I really appreciate the FK IK

switching in TSM2. But am i missing something?

 

Thank you!

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Posted

You mean having the hand target, when set to IK, being parented to the character's shoulders, right? Actually, that's one thing the TSM isn't designed to do. However, there is an easy way around that. Unhide the shoulder geometry bones and constrain the IK targets to them with Translate To and Orient Like (make sure these are actually the shoulder bones and not the upper arms or you'll get a circular constraint). You should then be able to animate them reletive to the shoulders through the constraint offsets.

 

--Raf

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