sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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  1. As mentioned elsewhere, have been having a lot of tech troubles recently, had thought they were behind me now and to get on with something new(ish) but have hit a problem with alpha channels in TGA files. First a bit of background. I'm working in V18 within OSX 10:8.5. on a Mac mini, I7, 2.3ghz with 4Gb of Ram. Just rendered two scenes to TGA with the figure set against an empty background ( ready for compositing later ). All was well until I opened them in Photoshop, to find that the background had rendered as black rather than transparent. When selecting the background and deleting it, the Alpha transparency is there but, ideally, don't wish to do that for 1000+ frames. Is there a setting I could easily have missed that might cause this problem ? Thank you for listening simon ps Initially the files were rendered to png's but, V18, OSX 10:8.5, produced incorrectly parsed files. Although they looked correctly rendered when they were going through, when opened afterwards in PS The files were a corrupted incoherent jumble of pixels and PS flagged the message, "cannot open the file because it is incorrectly parsed.' This problem had occured before but, rendering on a different machine/OSX solved it. Unfortunately that option is no longer available due to the recent troubles. Any suggestions as to how it might be possible to fix this would be very welcome. The prospect of manually removing 1000+ frames backgrounds is not a happy one!
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