sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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  1. Hello - I'm not a new user but I have a new user question. When modeling, the user is able to select a cp either by clicking on that particular cp or by using the "G" key and grouping a couple of cps. After these cps are highlighted (they turn green) the user can hit the "T" key and rotate the model ... ...and those selected green cps should now be the center axis for the "turn" action to rotate around. That is what I remember... but now when I click on a cp and use the "T" command the model rotates haphazardly and the software does not use the selected cps as the center axis for "turning".. Can anyone explain where this is going wrong? Many thanks, Tom
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