sprockets Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads! Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Search the Community

Showing results for tags 'Fun with the Retopology tool!'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • * Latest Info *
    • Open Forum
  • Animation:Master
    • Animation:Master
    • Featured
    • Community Projects
  • Animation:Master Users
    • New Users
    • A:M Users Groups
  • Learning Animation:Master
    • TaoA:M Online
    • A:M Rendering
    • A:M Tutorials & Demos
    • Benchmarks
    • C++ Learners
  • Quick Links
    • Hash Inc Store (Direct Link)
    • New Users!
    • Manuals (Download)
    • TaoA:M Videos (Exercises)
    • Quick Start Videos (Intro to A:M)
    • A:M Stills
    • A:M Films
    • A:M FAQ
    • A:M on Facebook
    • Hash Inc FTP Site
    • The Hash Inc Store (Subscribe to A:M for only $79!)
  • A:M Users's A:M User Club Banner
  • Animation:Master's General Discussion
  • Animation:Master's Releases
  • Animation:Master's Topics
  • Live Answer Time's Themes and Notifications

Calendars

  • Community Calendar
  • Hash, Inc Trade Shows & Event
  • Hash, Inc Notes, Important Dates

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Name


Location


Interests


System Description


Short Term Goals


Mid Term Goals


Long Term Goals


Contests Won


FACEBOOK


TWITTER


SKYPE


YOUTUBE


GOOGLEPLUS

Found 1 result

  1. In v. 17, we got a new feature: Retopology. Something like six years later, I finally got around to using it! :-) Here's a quick bit of niftiness. I needed a cartoon brain for the image I'm working on and it seemed a daunting modeling challenge. Seeing how someone else was able to do it with another piece of software, I realized I could do the same in A:M. I started off with a fairly dense sphere model I created with the Primitive wizard and cut it in half and worked it into a reasonable "lobe" shape. I created a new Cho and placed an empty model for the brain and the dense model and set to work. Once in model mode (with snap to surface clicked), I began drawing squiggly splines on the surface of the dense model, just trying to cover the area. I wasn't actually trying to recreate the actual brain structures. With that, I had a model with a bunch of squiggly lines that matched the shape of the brain. I created a cross section and used the Sweeper Plug-in to turn those squiggly lines into tubes. I then duplicated and flipped it to make the other side and Voila! A quick, squishy brain!
×
×
  • Create New...