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  1. Hi, I've been working my way slowly through Barry's great Video Tutorials and then trying them out in practice and have come across something that I don't understand. It is to do with constraints where the enforecement is less than 50% Rotate-00 shows the 'home position'. All 4 bones are pointing straight up. The 'control bone' is on the left and the other three bones are all constrained to orient the same as the control bone as follows: Going from left to right, the first bone is enforced with 100%, the next bone is enforced 50% and the last bone on the right is enforced by 40% Now, rotate the control bone by 45 and all bones seem to be behaving. On now to a 90 degree rotation and again everything seems OK. The last bone on the right with a 40% enforcement has rotated slightly less than its neighbour with a 50% enforcement as expected which has rotated to about 45 degrees. Now when we go above the 90 degree rotation we see that the last bone with 40% enforcement has started to go in reverse (this becomes more pronounced as the enforcement decreases towards 0%). The other bones seem to behaving themselves as expected. Is there some limit that I missed or am I misunderstanding the whole concept? Thanks for reading and putting up with this very confused newbie Oliver
  2. I would like to be able to control the Enforcement of a percentage Pose from a on/off Pose. Is it even possible? I am constructing a character who is talking trough the corner of his mouth. Witch corner he is talking trough is varying depending on angle to the camera. I am planning to use Dope Sheet to quickly make the basic lip sync before fine tuning it. I am going for this approach: I make two percentage poses for all phonemes, one for each side (Right A I, Left A I, Right E, Left E, Right O, Left O etc.) and form the expressions of the mouth. Then I make a percentage Pose for each phoneme (A I, E, O etc.) In these poses I control the poses above (Pose A I at 100% vill set both Pose Right A I and Pose Left A I to 100 %) And finally I make an on/off Pose for each side of the mouth (Right LipSync and Left LipSync) This is where I want to control the enforcement of the right and left poses.... The result would be: When Right LipSync is on and Left LipSync is off my character will speak only from the right corner of the mouth. When Left LipSync is on and Right LipSync is off my character will speak only from the left corner of the mouth. And if both poses are on he will speak from both corners of the mouth. By this approach I am aiming for a dynamic way of changing "talking sides" while having the dope sheet to speed up the lip sync. I tried to do this but the Enforcement did not stick when trying to set it in the relationship... Is this kind of control not supported in Animation Master? If not, do anyone have any suggestions for a workaround to achieve what I aim for?
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