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  1. Time for my daily update, two days into the project an I'm half a day late already. Thanks for the comments. I'll try thickening the lower torso and upper legs on my hero at least. These intitial models are templates, basic body shapes that I can then use to create multiple characters. The hero model will probably be altered to create a superhero team. The new guy is Timmy, a little boy. He's very much a WIP and currently looks more like an evil halfing but I'm going to use this thread to detail the project. Good and bad, I'll live with it. I'm going to take an intial run at all of the characters before I go back and revise them because then I'll be able to see them in context as a cast(and in clothes).
  2. thanks for the feedback guys........ Mike - yes this is a personal project.... am just doing some studies on still life.
  3. I'm excited for this project. What will it be a short film?
  4. So the guy from Joe Millionaire worked on the project. MJ worked on it. Who else?
  5. I've posted the project files for this project , including the forest and foliage materials at the end of the Alpha1 Hair thread here.Forest and Foilage Project Enjoy...
  6. Extending on from the tree making threads this is a test project , with only two planes and three materials. The sky is skytracer, the landscape is a darktree landscape texture which shades surfaces facing up with a grass like texture and vertical surfaces with a rocky surface. The forest is an AM11 fur material with tree images mapped onto the fur "strands". The animation render is a single pass multipass so there are quite a few artifacts. With some fine tuning of fur emmitters I think the trees can be considerably improved and the lighting is only test lighting. Still I thought it was worth showing
  7. Hi all I have been trying to create a model of niomi as a pet project to see if I can create a believable model of someone. Here is the untextured face. any comments are welcomed luv pat niomi2.jpg_
  8. heyvern

    Kitchen

    Hmm... where is the cereal and milk? Oh never mind...that's my project. How did you determine the measurements? Like the proper hieght of a counter top and such. Did you just wing it? I have to build a kitchen my self. I keep putting it off. It would be easier to build a real kitchen. In a real kitchen everything already has "bevels". I have a fridge and a sink so far...oh and some counters. Vernon "Cereal Killer" Zehr
  9. The official crew is currently sitting at two, with additional 'angels' when i need a favor for a particularly troublesome aspect of production. Myself and Troy Gilliland are the primary workers, Carl Albrecht-Buehler is the "Pants Wrangler" other folks from the Chicago Hash User Group have provided help in one form or another, Jim Talbot is the most recent angel with the assistance on the coat. Folks like, Mooncaine (James), Carole Wilson, and John Burch did a lot of work on the original production run, much of which I am probably going to wind up retooling drastically as the new style of the piece takes over. There is indeed a secret website, but there is a lot to do before that secret isn't secret anymore and I tell you guys where to find it . There are other secret things that are also secret, so secret that even the knowledge that they are secret is a secret after this secret is no longer a secret I have another secret project tentatively planed to begin secret discussions with a secret collaborator . oh and here is the not so secret tomato with a shirt and tie -David "secret man" Rogers
  10. I dunno about a website, or how many people are involved, but some of old timers know about this secret project... And I for one am glad to see it moving forward! Good Luck, David & Gang.
  11. I dunno about a website, or how many people are involved, but some of old timers know about this secret project... And I for one am glad to see it moving forward! Good Luck, David & Gang.
  12. How many people are on this "secret project" and does it have a "secret website"? zack t.
  13. thanks:D I have to really try to make it dark..most of the first run models I've tested ans tossed for this project are too..I dunno, bright and cheery:D That and I have a real hard time getting to noses to look like noses.
  14. Looks like you've got a nice start to your project, looks wonderfully dark and gothic ...
  15. For those of you who remember, I've been working on a personal project involving a clock - a clock which I'd ideally like to have fully animated inner workings. Following the honed wisdom of Vernon "I make paper clocks" Zehr I've bought a working cardboard kit clock and have begun constructing it with the intention of duplicating the mechanics in A:M. Now in the mean time, whilst waiting for glue to dry, I've build a very simple facade for the clock in A:M. This has also given me the opportunity to play with some of the new render features of 10.5 - namely mulitpass ray width shadows and multipass DOF. Here's a 32 pass test - There are no materials yet and just one decal for the clock face. Everything else is just standard surface settings, and a small amount of noise added in photoshop.
  16. 18 Nov 2003 - First draft render complete! Thanks a heck of a lot, Hashers at Large, for the support. There's a new reply at the end of this post with a pic of the render. 13 Oct 2003 - I've added an updated post at the bottom, showing my progress on this project. I have some modeling questions about noses, in case anyone is interested in looking. --Ross ----------------------------------------------------- I've got a model in the works of a fishman/merman creature, and right now I'm just trying to get the head done. I hope to make it animatable in some limited capacity (I doubt I'll do phonemes). I have tried at least a dozen times to extrude a shape up from the neck to form the head, and this is this is the most successful attempt to date -- I think I can carry it to the finish line, with some more elbow grease. There is only half a nose up there, to go with the one eye. I plan on trying the copy/flip/attach trick later. Also, the inside of the mouth has been hidden. Apart from general advice, I'd just like to ask, how do you attach facial features to the head and each other? I've attached the eye to the head with satisfaction, but the nose is very tricky... I've looked at some amazing wireframes from folks out there like Jim Talbot, and it has helped a lot... but this seems like a technique issue. Thanks much! --Ross
  17. Yeah, I know, my sound sucks little red rocks, sideways, through soda straws. (Dragon hangs her head in shame.) But I learned a lot doing it, and, hopefully, Everything I learned will go into bettering the next project. Wow! You got a chance to see that? Coolies! I'm hoping to post it here when it's done. Actually it is done short of Van getting off his butt and sending me the music file. Thanks for all the feed back!
  18. Here are a couple of space images I'm working on for another project I'm fiddling around with. Critques welcome....
  19. Nice to see that your project is still alive and well--I got to see Troy at SIGGRAPH, and saw him working on it a bit while we were there. Super! BTW, can one of you please PM me with Troy Gilliland's email address? I promised to send him a list of useful video apps for OSX, but I can't find his email address. That'd be swell. --James Poulakos
  20. Hey David - That is a very cool looking tomato. Cool and evil perhaps. I like the design. The hand looks really swell. Now what everyone has to do .... this has a similar look to a post I read at CGTalk in the LightWave area. Some guy was doing something called Killer Grapes or Attack of the Grapes or some such thing. Might wanna look, if you're at all interested. Anyhow, best of luck with your project. Doug
  21. Glad everyone seems to like my little tomato. He was started from a base provided by James Pouklos (mooncaine) nigh on three years ago. I took time off this project to work on Day Off the Dead (and other life things like a large book ) my plate cleared up and I am re-focusing on it, with the passing years my skills have improved and my design ideas have changed. So I have been working with Troy Gilliland on a ground up re-design. Slight script revisions, new boards, new character sketches, re-thinking of some of the basic style issues that kept things from feeling cohesive before. A ton of little things that now I know better than On a related note: If there are any modelers and/or texture artists in the Chicago Area who are interested in taking a part in this project, please feel free to private message or email me and we can set up a time to talk about it. I'm not actively recruiting and not really looking for folks outside the Chicago area (but if you have a strong desire and a whole lot of patience you can also feel free to contact me even if you live in the furthest flung corner of the globe!) Primarily because design issues need to be hammered out before the project progresses too far, issues that tend to be easier to talk about over a sketch pad and a cup of coffee than over the net. Thanks for taking a look fellers. i'll post more as it is available. -David Rogers
  22. I'm not showing too much of this stuff around (just a treat for the forum crowd ) but here is a character I am working on for my In progress short film. More details and will be forthcoming as soon as the crew and I have things more in hand. -David Rogers
  23. I had some issues with the project file for this guy but it looks like everything is okay now. I played the radiosity a bit last night and finally decided to let the thing render overnight... about eight hours later I had this image at 1024x768.
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