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Hash, Inc. - Animation:Master

nyahkitty

*A:M User*
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Posts posted by nyahkitty

  1. Now that Anzovin no longer maintains and updates The Setup Machine, is there any possibility of Hash Inc. getting permission to include it in Animation:Master and taking over the job of supporting the software as an up to date plugin?

     

    It seems like a perfect addition to the One Artist Studio. :-)

  2. I simply must know the total patch count. :-)

     

    Also, from one high patch modeler to another, I'm exceedingly jealous.

    Keep up the good work!

     

    P.S. how do you maintain such well behaved curved mechanical surfaces?

    Whenever I try to introduce lots of modeled details, the spherical mech surfaces invariably go wonky and no amount of bias adjustments can seem to fix them.

     

    P.P.S I'm looking at your wireframe for the sphere module and some of those little panel details looks like they're a bit more than five point patches... however the max possible is five point.

    I imagine I'm missing something in the translation.

  3. Try a search for past solutions on the forum or offsite Hash A:M resources.

    Also, you could model the bulk of a wave with geometry and use sprites for the spray and mist in the air.

    Texture it to look like ocean water, perhaps even with foam on top.

     

    Also, check some reference photo's and footage to see what are the separate elements of an ocean wave.

  4. I originally just wanted to see what could be done with one of my old designs.

    And in building this model, I've done enough work to make it look good from this angle.

     

    If I were to do more images or even animations, I'd have to refine it just a little bit more.

    However the idea is ... intriguing.

    I'll keep you posted.

     

    :)

  5. The captain is looking good so far.

    The only thing I did notice might be that there is a little bit of pinching at the 4 corners of the mouth.

    This is more noticable in the front view and the angled view.

     

    Unless this detail is intentional, in which case please disregard.

    You're doing great!

  6. Cool work!

     

    One thought I had for the the neon lighting is to attach a kind of glow map to the canopy, under the neon lights.

    Then make that map into ambient and color.

     

    A way to fake the light that is supposed to caste from the neon lights.

  7. If you're focusing on honing your animation skills with the basics, then one suggestion I would make is to not have any materials on the model.

     

    That way it's easier to see what is happening to the shape of the ball.

     

    As far as the motion of ball is concerned, that looks nifty, like it has a life of it's own.

    If you're trying to get it to animate in a specific way, then it will also help to state what goal you're trying to reach with this particular animation.

     

    Then we know what observations to make in order to help you reach that goal.

     

    Tell us what you're trying to do with the ball and we'll tell you when you're getting closer.

     

    I do like that the file size of the video is relatively small.

  8. The real question is, do you just need to know how to make that kind of image using Hash Animation:Master?

    I think there's a forum thread around here or in the archives that might address that need.

    Anyone know what I'm talking about?

  9. 31,000 patches?!

     

    NyahKitty approves!

     

    I usually pile on all sorts of geometry until my computer begs for mercy and I laugh maniacally.

    At some point I try to reduce the patch count, but it seems my workflow is to model all details, then streamline the model.

     

    Theoretically the A:M modeling tools are designed so you can create a model right the first time.

    One day I hope to be that good.

     

    Very nice model, by the way.

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