LurkerAbove
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Posts posted by LurkerAbove
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I'd forgotten about this... I think it's a hold over from before the timeline was as good as it is now.
Before settings: the beginnign and end times of the section you want to move
After settings: where you want them to end up
Offset: another way of saying how far you want to move the keyframes + or -
Scale: to stretch (>100%) or compress (<100%) them. 100% means no stretch.
but really, it's much, much easier to group select keyframes in the timeline and slide them manually.
What, just move them around? No way!!! I have to try this out. I found out all the cool things when I can't try them out.
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Hi all,
I've found myself bogged by the move frames dialog. Can someone give a quick rundown on this? What's Before and After entries for? What's the Offset and Scale for? Or is there a portion of the manual I'm just missing?
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Name: Glen Clarkson
Exercise: 10. FW-190 Fighter
Date Completed: 8/19/2006
Notes: Took a lot longer than 2 hours!
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Name: Glen Clarkson
Date Completed: 8/19/2006
Observations: Struggled a little with smartskin....
I also ran into a glitch or two which seemed unrecoverable, but couldn't make it reproducable enough to log a bug report. I just happened to have a couple of copies and change the file name at major junctures.
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So I thought I'd be clever, and make Shaggy walk through the doorway when it was all over.
I lay down my path, set a path contraint on Shaggy, and add the standard 'swagger' action on Shaggy. I then set the ease factors so he starts on the path and ends on the path on the right times, rather than spending the duration of the chor moving down the path.
Then I get a strange behavior. Shaggy does go down the path, but he only wiggles his toes! How weird is that? I make sure the chor range of the actions don't overlap, and I realize I don't have any transition, but I just want to see Shaggy lift his feet! (My parents were pretty rigorous about making sure I didn't shuffle my feet.)
I haven't had much luck chaining actions together, but I know it doesn't come down to luck, but the fact I'm missing something. From my reading on the forums, I *think* I've got all the essential elements, but there must be something I've missed.
Does anything stick out obviously?
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I haven't played with Sir Nigel lately, but I suspect the slowdown is because his hair is quite dense. If for whatever reason you still want to see (or modify) his hair, try turning hair/particles back on and reducing the hair's Realtime Density / Subdivisions, which are properties of the hair material.
When I get to the hair chapter, I'll play with that. As it is, I'm still working with my poor flower. But its good to know that I can now use Sir Nigel again, and its not his age that made him so slow. As it was, I was figuring that I was going to have to model a walker for him.
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Well, I had no idea that Nigel was so hirsute! (hairy).
That "fixed" it, since nothing was really broken, just some fault between the chair and the keyboard.
Thanks again.
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I tried both rotoscope and layers. I must say layers was a lot more interesting, because then I could make models do things between layers.
Definitely focus on layers.
Both Rotoscopes and Layers have their purposes, pluses and minus, benefits and shortcomings.
You can place models between rotoscopes but its either top or bottom.
There is a setting that will allow you to place an image on top.
Look for or set (of all things) the setting 'on top=yes'
This can be especially useful if you are creating game interfaces and rotoscope layers that will stay in place on top or behind the main action. In another post I mentioned the importance of at least considering at a minimum a background, middle and foreground in every scene. Rotoscopes can be an effective way to achieve this.
Layers on the other hand can be placed anywhere you need them, on any angle, at any depth.
The Alpha Channel is key to all of these processes.
Okay, I get how it can be put in foreground and background, but middle ground? How would you get a rotoscope in the middle ground?
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Most likely you have your Alpha Channel setting as [On].
Technically its not black... well... the Alpha Channel is black.
More accurately the background is Transparent.
You can test this by creating a few layers with your image on them and dropping them into the Choreography.
Trust me... Alpha Channels=Good!
Another way you can test this (Perhaps easier):
Create a rotoscope for your camera and assign your image to that.
Your background color should return.
Add another rotoscope with the same or similar image. Move it up and down or right to bottom (rotoscopes only travel in that plane).
You should see a hint at the power of the Alpha Channel.
Concerning Rotoscope versus Layers... Layers are infinitely more versatile.
It took me a moment to find the Alpha Channel under the Buffer, but the online help didn't let me down and told me.
Yes, Alpha was on, so now the mystery of the black background is solved.
I tried both rotoscope and layers. I must say layers was a lot more interesting, because then I could make models do things between layers.
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Have you turned off hair? (Shift-8)
Of course not! I'm a newbie.
I'll try that! Thanks!
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Or is there something about Sir Nigel?
When I add Sir Nigel to a chor, the entire system slows, and I'm staying in wireframe.
Perhaps its just me?
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I don't suppose I could convince you to have Green Rabbit's eyes animate from small to large?
I know its all about static poses... thats the key.
They eyes being already different though provides an opportunity.
The animation would add a complementing effect to the rotation of all the characters.
I promise I'll stop adding suggestions when I die!
*Note to others: Teaching isn't hereditary but it might as well be. But... You can do it too!
Just start documenting your work and studies to develop the habit.
Actually, I've been musing about that myself, that as each rabbit comes around, they kind of move or do something to get into their pose. And now, since I've upped it to like 12 seconds, each rabbit does get a moment to shine and do something neat.
Something that is disturbing me is that the background has become black. I have set the background on the camera model and the shortcut to different colors, but it doesn't seem to change anything.
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In addition to changing sweater color, and removing the specular glint on the pupil, I noticed some on the tongue of the rabbits with open mouths. To fix the pupil, I just lowered the specularity of the pupil2 group. To fix the tongues, I lowered the specularity and increased the roughness.
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Okay, I got home and tried to change one sweater. Instead, all the rabbit's sweaters changed. How do I change just one sweater color?
Since the models are all instances of the same original model you must change the settings in the instance (shortcut).
Open the Model shortcut in the PWS
Make sure Show more than Drivers icon is toggled on (thats the red folder looking thing)
Locate the Groups
Find the Shirt
Select the Surface Color Attribute
Change the Color
Do this for all three of the other models (as you've already got red).
Trying to be precise... not talking down to you.
I have to assume someone will read this that is new.
Not at all, thank you. I thought I'd have to copy the model 4 times! I had seen the Drivers Icon, but its nice to get verification, rather than having to ask where it is. Results will arrive soon!
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I like the idea of changing the shirt colors. I'll do that!
The only way I know of to get rid of the specular glint is to reduce the light? Or would that be a change on the model?
I believe the justification for large pupils was its a natural fear reaction, so we can gather more light for running and hiding.
But, art doesn't always imitate life! I want to play with that pose more, because while the eyes might indicate fright, I'm not sure the rest of the body does.
Thanks for all your feedback!
Okay, I got home and tried to change one sweater. Instead, all the rabbit's sweaters changed. How do I change just one sweater color?
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D'oh! That sounds a ton easier! Thanks!
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Glen,
That is really great.
I don't want to slow you down but you really should perfect that one.
If you could get all the characters on screen with smooth looping of the revolution. Hot dang! That'd be perty!
You might have to either extend the ground plane or remove it to really sell the loop though.
As it is it's meerly inspirational.
I learned something from perfecting -- it seemed like I picked the hard way to make a circle. I wound up using the grid for help. Is there an easier way to make a circle that I'm just missing?
I also had some trouble getting the camera angle right, until I learned that I could move the track in the Y axis...
The SO also pointed out that if I was going to use "frightened", the pupils needed to be larger, not smaller. I also noticed that instead of giving the peace sign, Rabbit "North" was actually giving us the British Bird -- so I had to fix that.
Anyway, here it is.
In retrospect, I think they rotate too fast. Maybe I should slow them down. Possibly 6 or even 8 seconds.
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Name: Glen Clarkson
Exercise: 8. Customized Car
Date: 8/15/2006
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You've got some weird stuff going on with that back leg.
Not sure what to say except... take your time and look at it.
You're right. My man knight can pitch better than that!
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Hey, Did you use anything for that speech balloon? Or is that in a future, undiscovered tutorial.
There were so many good "move It" examples, I had to try something different.
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Name: Glen Clarkson
Exercise: 7. Can you say that?
Date Completed: 8/14/2006
Observations: Wow, the secondary features really help
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Name: Glen Clarkson
Exercise: 6. The Door's Stuck
Date Completed: 8/14/2006
Observations: Putting it in the right place.
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Name: Glen Clarkson
Exercise 4: Its a Pitch
Date Completed: 8/14/2006
Comments: In the walking exercise, on page 52 in the manual, it says "Another Time you would want to turn off these control is when you want to position the feet above the pelivs, like in the "Pitch" or "Stuck Door" exercises.
I'm one of those folks that read ahead, so I was prepared. This is valuable information for ex 4, though its in ex 5. Its no big deal, but you could make things even easier by adding this information in 4, and then referring to ex 5 and 6.
But, no big deal
Can't get enough of that toon render.
By the way, this might look familiar. I had the screen name BreakfastOfChampions, and then proceeded to get confused and forget the user name. So, I re-regged.
Candle
in Fire, Flame, Smoke and Explosions
Posted
I know this is way late, but even after all this time, this is an awesome job.