sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

LurkerAbove

*A:M User*
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    old version
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  1. Hey it did. Thanks so much! I have a deadline, so I was in a tizzy!
  2. Help Help! I thought, the links to the older releases wouldn't point to the same file, but they do. Is there any way I can get version n, because I think there is a problem with o that's forcing me to roll back.
  3. That would do it. I see your point.
  4. Thanks for mentioning the file C, but I'm not sure why I would use that instead of something like the wiki (althought it doesn't seem community editable) or using the helpful links here. One advantage I see with using the links and adding such online is because the tips added online are more community accessible. Am I missing something?
  5. Great question. I'm not sure. I want to try it out. I also punted and got the Rogers book. Let there be knowledge!
  6. Shift-A is a beautiful thing to know. I can't wait to try this out. This and Y (which adds a control point to a selected spline) are great tools to have.
  7. Thanks so much for clearing that up. I know that keeping up with documentation is hard, and the basic splinesmanship tutorials still rock on toast, but its moments like that which make the veins in my head throb.
  8. Guess which intersection is BAD... [attachmentid=22667] bad spline continuity causes creases and weird shading artifacts . Splines like to cross like an X. they don't like to bounce off each other like two parentheses )( the basic splinesmanship pages are still solid advice. can you point to an example that didn't seem right ? Thanks for the illustration. Here's an attempt at one of my own: [attachmentid=22668] When the red and goldenrod splines were the same spline, I got weird artifacts. It was only after I shft-attached did it work like I wanted it to. As to what didn't seem right, I probably mis-wrote. Here's what I read on the basic splinesmanship page: Unfortunately, I didn't see anything cool or tricky. Using Add Lock didn't seem to be different than using just plain old add. Sadly enough, I still don't know the difference between them.
  9. Thanks for clearing some of that up. I have a vague notion why the GOOD is indeed GOOD. Can you help me understand why BAD is BAD?
  10. That one I haven't seen. Its a pretty slick tutorial. I think the idea of pulling out the features is kind of neat as well, and cooper was put on a shelf for another day. The A:M handbook has Martin's face, of all things, and tries to explain things about hooks and 5 point patches, it comes after the quintessential dinosaur example, which I'm very excited to try.
  11. Those are helpful, and if you haven't found the basic splinemanship site yet, its well worth the read, and its fascinating. Great stuff, but it leaves me wanting to know more. like, "What's Spline Direction?" Without a def, it sounds like left or right. I'd love to actually do some animations or screenshots of spline concepts, about when they hook up and when they don't. It does seem as though splines are the root of all evil
  12. Thanks for the info. I'm on V13, and tried to search under Shift A and didn't seem to pull that up. It is helpful, though, and perhaps I need to dig into the older technical references. its hard to use some of the older references though, because the interface has changed, and sometimes things are referred that don't exist. I don't mean to gripe, just pointing out.
  13. It looks like when you weld control points Shift+Weld vs Weld (right click while holding the left mouse button on PC, or a ~ click on mac) the behaviors are different. It looks like Welding the ends of a spline together joins the spline, making one spline, while Shift+weld seems to attach them, but they don't form one smooth spline. Can someone point me to documentation that explains this better. The book also mentions something about spline direction, which I can't seem to find information about either. I've looked at the basic splinesmanship web pages, and they are great, but also dated. Also, in an attempt to force me to do things rather than just see what's going on, the basic splinesmanship page sometimes gives instructions without a 'completed example'. So what is the difference between using A and Shift A to add control points? When I do it, I don't see any difference on my model, but the tutorial indicates there is one, but *I'm never told what*. Its maddening really. But I promise to read all documentation that I'm pointed to, and I will document any anecdotal knowledge so that this becomes easier for everyone. It seems like a lot of problems come down to splinesmanship, and I'd like to beef up our collective knowledge in this area, if I'm not the only one having trouble.
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