sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

BreakfastOfChampions

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  1. Thanks! Digging around, I found this, and its good to have confirmation. It makes sense to turn off the IK on the legs, too, which I sure didn't think of.
  2. My journey starts with trying to get Shaggy to walk on his hands. Of course, as hips and legs move, the hands want to move, but I want them to behave like feet. I look into the Hand Targets, but it seems like in the models, the hand targets are not set up the same way the feet targets are, which just seem to work. I try to look at other actions, and see that the stock action 'salute' seems to get gala's hand targets working, but I can't see how? So how is setting up hand targets done? I don't have setting up constraints to other things, but I want the hands to act like feet, and not drift while the hips and legs and such are flailing above them. Any guidance would be great, primarily how the hand constraints are working in the 'salute' action. I just can't seem to find them!
  3. Brand New here. Started on the tutorials, but always find myself wandering around. Having a good time so far, and glad to see the updates come pretty fast and furious.
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