I don't know how to really explain this one too well, so I'll try my best!
I've been playing around with the camera trying to make real quick but stylish moves around the models (for instance, a 20 second clip with the camera basically flying around the model). The way I currently do this is to place the model in 1 location, switch to another view option (like "Fill Light"), locate the Camera 1 in free space and then transform it (zoom it closer to the model, spin it around the model, etc..)
This is hard as often times with it being wireframe, you'll aim at something completely far off from the model even though it looks like its aimed dead-on. I usually have to switch to Camera 1 again and then slowly transform it using the x, y, z axis until it aims at the model. I have to do this for each camera turn (and often times about 15 times per short clip).
What I would like to do is to have the view set to "Camera 1" but move the camera at the same time (fly-by's, rotating, etc.. as you would by manipulating Camera 1 from within the other views). Basically anything besides the basic "Camera Transform" that may make this an easier task.
Any help is appreciated.
Thanks!