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Hash, Inc. - Animation:Master

Tai Shan

*A:M User*
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Posts posted by Tai Shan

  1. Thanks! :D

     

    Update: finally we see the trio in action! The action is still wooden as I'm finding my animation feet. The camera is fairly active this time.

     

    Rush.mov

     

    Biggest hurdle I had to overcome this time: wrists! Geddy's wrists. I cheated with Alex's model by covering his wrists with cuffs. When Geddy reaches with his left hand to fret the guitar, his wrist twists and it looked painful. CP weights helped smooth the twist a bit.

  2. The final animation will be more than a straight music performance. There will be cutting back and forth between the musicians and a story of sorts. This model is featured in the story section:

     

    post-9228-1200149442_thumb.png

     

    What do you think? I'm trying to maintain a balance of simplified detail and believability. Does it still read as a motorcycle?

  3. How does the animation look so far? Go ahead and be honest.

     

    I only have small knowledge of Rush so I don't know if they are that reserved in their actual stage performance, but I can imagine putting a lot more "body language" into the playing motions.

     

    Yeah, the actions are a bit wooden, robotic -- not like a live Rush peformance. I'll work on that. Thank you for the input! :)

  4. They look like they are ready for the lime light! I am a big Rush fan I saw them in Toronto as a teen ager. One of Canada's best rock Artists! If you want some help animating then give me a call ;)

     

    Thanks for the offer -- it's one of the best compliments I could receive. :)

     

    I'm probably going to keep this a solo project because I'm learning so much from the experience. Check out the links below and you'll see that my animating skills need to improve as much as humanly possible! :unsure:

     

    http://www.youtube.com/watch?v=VXNqTjKKTvU

     

    http://www.youtube.com/watch?v=jjgGk78UQPA

  5. Thanks, robcat2075. :)

     

    @Kelley: Great job! Your method of generating clothes might be instant, but that just makes the results all the more impressive. Time-saving and effective. I would be using this method for my characters except that I tend to remove torso geometry that is concealed by clothing -- to help keep the patch count at a minimum. If my characters took off their clothes, they would look like the Invisible Man.

     

    Please follow this whim! I'd like to see more of 'Captain Thom.' :D

  6. Thanks, everybody. Because I try hard to make the most out of as few splines as possible, your compliments mean that much more. I'll be sure to post updates as the project moves forward.

     

    @Rodney: You're right -- they're not unibody. Initially, the body is one mesh while I check for anatomical proportion and design cohesiveness. When molding the torso to become a shirt, I detach it from the neck and arms. Then, pants are detached from the torso/shirt; the shoes are separated from the pants. It's a quick method to keep the splines of the sleeves, cuffs, and collars from curling at the ends.

     

    It's more than that. This method is very liberating -- kind of an OOP approach to modelling. :P

     

     

     

    Happy New Year! :lol:

  7. Thank you for the kind comments, everybody. It gives me the courage to roll up my sleeves and get this animation project moving.

     

    @George: Rush is my favorite hard-rock / progressive-rock band. The clothes are from photos of them at different concerts. The fact that their colors match is entirely by accident on my part. :P

     

     

    @Xtaz: I've got the rig ready and I just need to assign the CPs. Here are some wireframes. What do you think of them? I don't know if my modelling skills are practical or efficient.

     

    post-9228-1199031321_thumb.jpgpost-9228-1199031327_thumb.jpg post-9228-1199031334_thumb.jpg post-9228-1199031343_thumb.jpgpost-9228-1199031354_thumb.jpg post-9228-1199031360_thumb.jpg post-9228-1199031367_thumb.jpgpost-9228-1199031372_thumb.jpg

     

     

    @nino banano: Yes, I'll be animating them in sync with one of their songs. Right now I'm working on story ideas.

     

     

    @John Bigboote: Your Rolling Stones video is awesome! That must have been a lot of work. It's jam-packed with so many subtle character nuances that made me smile. Even your avatar knocks me out. My animation won't be a straight performance video, but I have a feeling that you'll see Neil banging away with the sticks at some point.

  8. Here's a sneak peek at The Professor:

     

     

    post-9228-1179090842_thumb.jpg

     

    I'm going to take a little break and get some distance, some perspective. Right now, Neil's face looks so off-model to me that I'm ready to quit 3D modelling altogether and take up underwater basketweaving. :unsure:

     

    :ninja: Tai

  9. Hey A:M users and Rush fans,

     

    I was never content with how my Geddy model came out -- particularly his face. It just didn't seem to do our favorite Canadian bass player justice. So, after being inspired by what I see here on the forums, I got off my duff and pushed myself beyond my limits. Here's an update:

     

    post-9228-1178489613.jpg

     

    Note: Ged's fingers look a little stubby because I'm going for a more Thom/MySims/Mii-like body type.

     

     

    This update was brought to you by the letter "Sssssss" because I love Snakes & Arrows and Subsurface Scattering! :P

     

    Tai

  10. Hey all,

     

    The rock band Rush is coming out with a new album soon. To show my appreciation -- and to pass the time while waiting -- I've started working on a little fanimation. Right now, I'm at the modelling stage. Here's what I've got so far:

     

    post-9228-1174869043_thumb.jpg

     

    Feedback and constructive criticism are welcome. A:M's SSS feature rocks! Btw, I'm sorry if it's inappropriate to post this. :unsure:

     

     

     

    a proud donor to Neil Peart's motorcycle gas money,

     

    :ninja: Tai

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