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Hash, Inc. - Animation:Master

T-Dogg

*A:M User*
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  • Interests
    Anime, Cartoons, Classic Rock, Comics, Computers, Ghosts, Monsters, Movies, TV, and Videogames.<br /><br />I love love the works of Pixar, Disney, Ray Harryhausen, Mamoru Oshii, and Makoto Shinkai.<br /><br />I am inspired by Shinkai, Timothy Albee, and Terrence Walker to produce my own one-man movie.
  • Hardware Platform
    Windows
  • System Description
    Athlon 64 3000+, 1GB RAM, GeForce 6600 PCIE. Windows XP SP2 & XP64

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  • Location
    Kentucky, USA

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  1. Saw your posting on why one 360 degree turn requires two entries. [check my posting today on WIP-Page 1] when computers need to set to 0, 90, and 180 degrees, they often flip over to the reciprocal, i.e., 0 becomes 180. The object is in place, but upside down, or left for right. On the 360, since the start and end points are the same, the object does nothing.

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