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Posts posted by Chrury Sanson
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Oh THAT's why I got a PM notice.
I still have the goomba and various others should you still need them. Just say the word. d()
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Just to let you guys know, I'm leaving for college on Friday. I'm not bringing my computer, so I have to withdraw from the project.
If you need anything from me (textures, materials, ect.) PM me now.
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However, the bright side is that you are now a graduate of TaoA:M! (Aren't you?)
Yes I Am!
What are you going to do for a postgraduate?I'm going to go to college and learn to draw!
AM wise, I'm planning on redoing 'The Doors Stuck'. Maybe over Christmas break?
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Name: Chris
Exercise: #19
Date: a week ago
Comments: I'm rather bummed about this. While, yes, I did learn a few things and ,yes, I got the animation working; trying to implement it into something of my own fell through spectacularly.
All sorts of troubles with multiple instances of a flock system in one chor, action merging and timing pulled the plug on my first attempt. The second, simpler attempt should have worked fine. It's rendering along and then AM decides to take 2 hours per frame instead of the 42 seconds it had been doing previously.
The result? I'm finished with just an unpersonalized mov for proof. {sigh}
Well, at least I finished before college. (I move in on the 7th)
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I've been playing around with SimCloth for a project.
I've got the material all figured out and I know when I want it to act like cloth.
So I set up my chors Simcloth settings to "use chor range ->off" "range 3:29-4:29". and then I hit plugins -> simulate simcloth.
It looks ok until I scroll back a bit. (to before 3:29) where the cloth material seems to be anticipating the impact. (I'm throwing something at the cloth object.)
From 00:00 to 3:28 the cloth model is slowly forming into the shape of the impact.
Is this just from a lack of keyframes with the models cps? Or is there something I've missed?
I'm working with version 13.0(whichever ones latest) BTW
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jpgs. instead of bmps.
aaaaannnnndd a paintball gun. or a motocross bike. that's the sort of vibe I'm getting. Maybe that'll change after you get more body armor on him.
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Hey, I'm using some cloth in the flocking exercise but I can't get it to simulate only between x and y time. Changing the chors simcloth properties ('use chor range' to OFF and then setting a time frame) doesn't seem to work for some reason. Any ideas?
EDIT: Well part of the problem was I was editing the wrong chor. Now (with the RIGHT chor edited.) the cps slowly sink downward before the simulation time. that was just a test chor so maybe this other one will work fine.
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It's so neat to see TWO-ers using what they've learned. (Even if it was several months ago. )
Name: Me
Exercise:#20-Hairy
Date: Today.
Comments: Well, I was going along, getting near the end, and I'm like "meh, it just doesn't look like fur". Then I get to the last page of settings and BAM! Talk about a difference!
I decided to not add the second set of images for the 'short' emitter diffuse color (it was getting way too repetitive) and, instead, went into the emitter properties and gave it a nice dark color.
I'm off to flocks for the finish!
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I don't know much about cloth - could it be the "Attached" group that has the Attached property to ON?
That was it. As obvious as it sounds now.
I really appreciate the comments, Caroline. It's the strangest feeling to have the last post on a forum like this. It's like "OMP! Did I just kill the thread or waht? "
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sirhC :emaN (I'm glad I'm almost finished. It's getting really hard thinking up funny things to put here. )
Exercise: This one. The flag waving....thing.
Completed: Yesterday! (8-23-07)
Notes/comments: I modeled myself a new flagpole. A few simulations I ran had the flag bunch up against the pole, (opposite a force BTW) squeeze into a ball and lag there; trying to calculate 50,000 or so intersections or whatever. This one worked nicer. Only two cps went wacky in a few frames so it was easy enough to tweak em with muscle mode.
I also forgot to resize the skydome on frame 0. Makes for a nice affect though, right?
EDIT: Oh yeah. How is the default flag set up? It's not attached to the pole yet it still hangs up there. When I tried that, the flag fell straight down.
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Name: CRJ!
Exercise: #17 Cosmic Bowling (What makes it cosmic? The lane being in the dark recesses of nowhere? )
Date Finished: 8 - 22- 07
Teacher: Straight from the book.
Notes: I used rigid bodies just as the book guided. Only I put a bit more lift on the ball.
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Here's the wall light model. Let me know if you need the materials or if it has them already. A couple of them are premade but they might be from the extras CD.
As for Peach's room, how about something like in Paper Mario? Link to walkthrough with pics
Seems to be a fuzzy light blue with clouds. A nice contrast to the pink furniture I would say.
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{I can't believe I'm doing this.}
BUMP!
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Thanks, man.
No character. The idea is: Shaggy knocked the industrial light over and starts to get fired up about something while the fire started in the background. {shrug}
You know, I thought the 'stage' model had curtains....
(HA! Good work does garner responses! )
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Ah! So I have to mess something up to get a response. I'll keep that in mind.
I'm going to make a small excuse and say I'm trying to finish these up before I start college. (in about 17 days) That didn't stop me from cleaning up the walk though. I would have rendered the non-slippery version but the volumetrics disappeared afterwards. Not that I couldn't make a new chor or just drop the actor in again, I've just moved on to the next exercise already.
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Ding! got another one!
Name: {remembers 'The Santa Clause', laughs} Chris
Exercise: 15 Volumetrics
Notes: I used the 'exhausted' walk cycle so I could play with the settings and make larger dust clouds without it looking too dusty. I understand how it could be toned down to look 'normal' and that's what the exercises are all about.
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Name: Chris
Exercise: {checks thread name. "Yep"} Playing Marble
Date: 8-16-2007
Teacher: The A of AM (paperback)
Notes: I've wanted to do this scene since I saw the exercise on the forum. I hope I get a giggle out of someone.
The actual exercise lasted maybe 10 minutes. The other 2-3 hours were used to make a few more marble materials, model Thom-ette, and set up the scene.
Thom's right shoulder is the only thing that bugs me.
How's my Thom-ette, BTW?
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That's a good reference. Where is Peach's room used in the script? When she gets kidnapped right?
Someone wanted a wall light fixture so here's where I'm at after a day. (Been working on Klieg-man)
Yes there are bulbs inside. See?
I plan on making the shade partially (20% perhaps) transparent with a gold/copper finish on most of it.
Thoughts?
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Name: This is a forum where everyone knows my name, so why bother?
Exercise: 13 - Grow *cough* Show some backbone.
Teacher: The Book again. I used the 2001 rig before I looked here and found the squelch rig. I had been wondering where to find that! Now I know.
Notes: The exercise is to add a premade rig to a premade model. And the model was a copy of a pre-rigged one. Now, even though I would do it truthfully, there is no real way to tell that I didn't just pose the pre-rigged Thom. Therefor! I decided to make my own Thom-eske character just for this exercise.
I give you ---- Klieg-Man!
The evil forces of darkness don't stand a chance!
And to show I used the proper rig here's Klieg-Man doing the classic punch. (I just dragged and dropped!)
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no worries i'm sure your fine ...but be safe !!!!
Seconded! Stay safe, sir.
Super Mario film (continued)
in Showcase
Posted
Might I suggest Newgrounds audio portal? Most of the songs are generously released under a noncommercial license for use as long as you credit the author in the credits. The license allows for edits to the music as well. Just be sure to give the original author due credit.
They also have a specific section for game music. (Just check the dropdown menu)
Here's what a quick search for "mario" brings up
Stay frosty. d()