sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Chip

*A:M User*
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  1. What shapes work best, to get the type of emitting you need. I've tried many shapes, each get a different emitting. egg, flat bull's eye, ball, cone, cube, etc. also is there a way to controll which part of the emitter shape does the emitting? Thanks, Chip
  2. This clip is from a whole movie. "Revelation 22:22" The sholder hit just knocks down the Zombie,he later get his head smashed in with a rock! The idea is that the Zombies are kinda dry from the neck down, But a head hit (is what takes them down) will have more of a wet splatter look. I was was playing around with the chunks. more movie info= www.revelation2222.com
  3. Here are some adjustments of the dust hit. [attachmentid=15477] Here is a hit with some chunks. [attachmentid=15478] ZombieDust2.mov ZombieShot1.mov
  4. I'm trying to get the effect of dust puffing out of the back of this Zombie! Comments welcome! [attachmentid=15463] ZombieDust.mov
  5. Thanks, That got me going in the right direction!
  6. How do I go about adding an alpha channel to some animation, I need it to apply over some live action. Thanks,
  7. Hello, I got my A:M software about a week ago, I've been fooling around with different things. But now I'm ready to get serious on learning how to use A:M. I'm trying to create some gun shot blood splatters for head & chest hit's for my film. (www.revelation2222.com) I found A:M at an FX show in Orlando and was hooked on the spot! I could post some clips for examples from Land & Dawn of the Dead, But I'm not sure if that would O.K. there only about 19 frames long. Thanks! This is were I'm at so far.[attachmentid=14729] Blood_Test_1.mov
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