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Hash, Inc. - Animation:Master

youngman

Craftsman/Mentor
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Posts posted by youngman

  1. I think the unfortunate posistion we are in just seeing the 2nd,4th,6th frame and so on in a sequence means we don't get to see the the full flowing scene in progress.And as such seeing the frames as they are with what we think are odd Dof and so on might not seem too bad when run at full frames.I take the phillosophy that if it dosen't look right in context then Martin will get us to render the sequence again.

     

    Jay

  2. One piece of advice ' Dont give up now '.

     

    I'll be honest that i never really looked at this thread properly until today as i had never heard of Rush.The work you have done so far has been superb and to stop at this point would be a big shame.The animation you've posted up on youtube shows some real promise so keep going with it even if it's as a secondry project,because lets be honest if you stop here you might never come back to it.You have put a lot of effort into your models and it would be a shame for them to remain static images.

     

    **** Keep going Tai Shan ****

     

    Jay

     

    P.s.After looking at your animation on youtube i had a look at Rush's video for 'Far Cry' :o I think i might be listening to this band a bit more in the future.

  3. Another fine selection of the latest renders.

    I take my hat of to everyone involved in TWO.Every time a new scene gets loaded into the Webrender i can't wait to see the work,Thankyou.

    1_03_09_0268.jpg

    1_03_10_0116.jpg

    1_03_11_0122.jpg

     

     

     

    Jay

  4. Thanks Rodney..... :blush:

     

    I'm glad you liked the image as much as you have.I wish i could say i had planned the image in this way from the begining but that would be a lie.

    When i started this exercise i knew from the outset that i wanted to do something different from the car model (To be honest i looked at the previous postings and thought that i couldn't do any better,so why try ;) ).

     

    After my first idea fell flat on it's face because i couldn't find the models i was after (Tramway bridge? that i used in the Take a walk exercise) i grabbed the Troll model and started to think in what situation i could place him.After discounting a fantasy idea i had in mind due to the lack of modelling skills at present, i rembered that there was a really great model of a tank hidden in the depths of Hash's Ftp server.From there i just went a little nuts (Michael Bay mode) and threw what good military models i could at him,after all he had just trashed an entire city (Off camera :D ).

     

    Most of the composistion was done in camera.I like to set up a shot and then see what fits within reason,trying not to make it over crowded.The lighting is something i will be looking at later this year when i have completed TAoA:M as i need to spend some time to find what works properly within a shot as opposed to what will do! I hadn't really noticed the Tank problem until you highlighted it. :o

     

    I have attached some Pws grabs of the scene to show just how disorganised from a planning view this was and more a Gut feeling it became.

     

    Sorry for the long reply.

     

    Jay

     

    ex8_birdseye_view.jpg ex8_front_view.jpg

    ex8_pws_side.jpg ex8_top_view.jpg

    ex8_lights.jpg

  5. Them evil bunnies have their hair material densities set to 40 - YIKES!

     

    LoL...I think this might be the problem.I thought i would try and render this inside V14c and came up with this message.I think it might explain things.

     

    Evil_Bunnies.jpg

     

    Jay

  6. Phew! I thought it was just me having trouble with this one.

     

    I am using Webrender and i'm constantly getting this message about 1min 24sec in.

     

    error.jpg

     

    I have sent an e:mail to Will regarding this.Is anyone else getting problems on this Project?

     

    Jay

  7. I had the same problem as Nancy,the only difference was that when it said it loaded project 2_06_25 succesfully it was 2.24am my end and i was fast asleep.

    Is there a problem when loading new projects?

     

    Jay

  8. I'm not getting anything, all 3 of my webrenders have been idle. I did notice that sometimes if you close it and reopen, it will start back up, but I haven't had any success the last few days. Even with Alpha 3.

     

    Take a look here. Towards the end of the page.

     

    Latest frames..Approx 3min each.

    2_06_15_0111.jpg

     

    Latest frames..Approx 17mins

    2_06_16_0102.jpg

     

    Latest frames..Approx 4mins 30s

    2_06_17_123.jpg

     

    Latest frames..Approx 10mins

    2_06_19_0176.jpg

     

    Jay

  9. Ok,

    I'm cranking these scenes out and i'm still showing the artifact in my renders.

    42 frames down,I'll be suspending webrender for a few hours as Crysis muliplayer bekons.I'll be re-starting around midnight my end and continue to 6.30am monday morning.Hopefully if there is a problem it should be sorted by then!

     

    Jay

     

    2_06_14_0135.jpg

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