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Hash, Inc. - Animation:Master

Ramón López

*A:M User*
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Posts posted by Ramón López

  1. Hello, there is a way to activate or deactivate certain materials to render it or not in the same way you can activate or deactivate any object visibility clicking in his Proyect Workspace's eye or something similar? I have some time consuming materials that I'd like deactivate until the last final render but I can't find the way, althought I think it must be there (I hope) ...THANK YOU!

  2. ..HI! Of course, and that is exactly the kind of uses that I'll give to such feature, I think that (carefully) it could give a lot of life into my characters cause I design them thinking in this kind of quick and easy solutions during animation tasks, as I said before it's for me a pity this lack although I thust a solution could be reached in someway, A:M is a program that offers a lot of possibilities and I'll continue thinking on this... (and I hope you ;))

  3. oOhm... I was afraiding it :( ...What a pity, a SO simple thing that would save tons of time and effort and it doesn't exist nevermore/yet, well, as I suppose that there will be a lot of "Feature Request" made to the respect I don't know if I should ask for something like that again, but in the other hand it is for a so just cause... Well, anyway... THANKS despite the bad news! :rolleyes:

  4. ...PLEASE! (and hello) I'm searching for a way to get this kind of "auto" audio amplitude into motion conversion inside A:M for a long time but I've not be able to find it in an easy and implemented way... Can Animation:Master make this actually? I mean modificate a pose or a bone/s rotation by the amplitude of a given *.wav file? And if not (thing that I can't understand <_< ) how you have done it in this case? Cause I can't find that program/plugin that you call Amplitude in any place and all your links in all the related threads are broken actually... Well, I think that such a feature it'd be an incredible one and if someone knows something about this issue it'd be a great pleasure to read it... Well, THANKS to you to read this! :)

  5. ...THANK YOU/GRACIAS for the info! So cause the next year is just around the corner I assume that the best decission will be wait, isn't? Well, I thought that they would have some special promotions for this cases... PC (por cierto) again... do you know why there is so few information about the progress/growth of the program in the official web page during all this years? It seems that it is more or less the same since I know Animation:Master 9/10.5 or so a long time ago... I can imagine that v13 or v14 will have a lot of wOndErfuL new features and improvements but seems that all of they are just hidden in this enormous (and in the other hand WoNdErfuL too) forum...

     

    Ah, y gracias a los españolandeses por estar ahí cuando se los reclama! :D Ya suponía que ningun problema debía haber pero me alegra oiroslo dicir :) , CIAO!

     

    EDIT: And other thing that cross my mind... any hope to see something like brush painting over objects someday? I think that would be the most useful thing ever seen, and it surprise me that A:M have nothing seemed yet when all other 3D apps have it... or am (as I hope) I wrong? THANKS!

  6. HELLO! Well, as I'm now seriously thinking in bought A:M I wonder... if I buy the software now in October or near the next November (or in the middle of it), will I obtain the v13 of the 2006 or I will obtain the v14 of the 2007? Or I'll obtain now the v13 and I'll be able to update the program to the new v14 for free the next year? Well, I don't know and I'd like know so... THAN YOU!!!

     

    BTW: Ningún problema para comprar esto desde España, no? Bueno, si alguien quisiera compartir experiencias...

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