sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

cory

*A:M User*
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  • Name
    Cory Collins

Previous Fields

  • Hardware Platform
    Windows
  • System Description
    A:m 11.1 and 8.5

cory's Achievements

Journeyman

Journeyman (4/10)

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  1. I live in Winston Salem NC, but I just moved here from Ga, and my in laws live in Marietta. If y'all get together let me know, I may can get back down that way for a day or two. Cory
  2. cory

    New Creature

    Curtis, Very nice! 44.1 will be ample for me. I thank you immensly for the help. I'll rip one off the HAsh in th emorning. Cory
  3. cory

    New Creature

    Curtis, Sorry I have not posted a reply sooner, I've been kinda snowed under. I'm downloadding the files now, and I'll post again tonight. I'm sure they will sound great! Now, I gotta go to bed.....zzz...zzzz. Cory
  4. cory

    New Creature

    Curtis, If you would, just the audio track. You can then send me a wave file using something like YouSendIt, I'll attach it to the animation in Premiere, and add the credits there. I'd like to get it to them ASAP. If anthing, I'll upload a version with sound to A:M FIlms. Cory
  5. cory

    New Creature

    Thanks Rodney and Rhett. Maybe Curtis could have a look and see if he wants to adjust his soundtrack to this one....Please?.... Cory
  6. cory

    New Creature

    I think this will be the final render on this creature. I added some footage of the creature getting up from the ground, then on to the usual snapping etc. I also adjusted the lights to be more dramatic http://home.alltel.net/collinsfamily04/mea...final_small.mov Cory
  7. WHAT!? Too OLD!!!? Come on man!!! Your stuff looks really good. Yes your reel needs editing and some of the animation can be a little more polished but your work is VERY impressive. Why not try and go for that "Big Studio" gig or maybe even a games studio? I see potential in you. The worst they could say to you is "No Thanks". You got nothing to loose from where I see it! If you don't want to move because you like to stay close to family and friends then why not try a smaller/medium size outfit near where you live? Could be worth a looking into. Just my 2 cents. -Dimos P.S. Did you rig everything yourself from scratch or did you use something like TSM? Dimos, Thanks. Yeah, I've got a big family and we just had to relocate for my job recently. I don't think starting animators make what I would need to make. ESpecially if I had to move to the west coast. There is a studio here in Winston Salem NC. I'll polish up my reel and send it to them and see what they say. I think they use another software package that shall remain nameless. ( that I don't own ) Well, I rigged some parts myself, and I plucked other parts from the 2001 rig. Why re-invent the wheel, you know? I have started to use relationships quite a bit as well. I really like those. Cory from the website: "Despiser" is the tightly scripted tale of a washed-up, out-of-work artist ... making an unexpected visit to purgatory ... Yikes!!! - Sounds realllyyyyy scary - Is this a true story? (except for the washed up part) Love your demo reel - and yes parts can be edited Nancy, It is not true, except for the washed up part. Cory
  8. Thanks, I liked the ant, it seems pretty obvious it was my first A:M creation. Stretching my wings as it were. I'll keep you posted. Cory
  9. Are you working on TWO? that might be what you are looking for? I just signed on. Maybe I could learn a thing or two, and help out at the same time. Cory Aloha, Thanks, I don't think I even have the older files to change. Oh well, seems popular demand to cut those anyhow. Maybe I can get some part time work from it. That's all I am looking for. Cory
  10. Well, yep there it is. Since we are really drifting OT here I'll just end it by saying: it's a good movie for what it is,even though A:M wasn't used in it, and we have two more scripts written and one in pre-production that will use A:M extensively. PS-You don't have to track too hard, here it is- http://www.eaglefilms.com/despiser/DespiserWebsite.htm Cory
  11. Rodney, Don't get me wrong here, I'm no Cinemaphotographer. But if you do watch the movie, you will see the other guy, Phil Cook, is a vastly talented filmaker. I may have picked a few tips from him, we have done a few projects together. I just handled the creature design, modelling and animation. (Seems to be my specialty) Cory
  12. Thanks Rodney, but I'm not worthy of that comparison If you want to see me in the movies, next time you are in Blockbuster or Hollywood Video, see if they have a copy of a movie called "Despiser". If they do, rent it, and watch the "making of" featurette. Then you'll see me in the movies It's not a bad movie, it just had a terribly low budget. This was my first semi pro work, we made it about five or six years ago. Okay, okay, my work was pretty bad, but it was done before I discovered A:M with a software package that was very hard to do character animation with. But some areas shine, I'm still proud of it, and it did get releasesd internationally. Cory
  13. Brainmuffin, Thanks, but you don't need to do all of that. I'm not really looking for a job per se. I just want a little work, maybe on some independent production, or something like that. I'm really a little too old to be starting out at Pixar or the like. Although paying work would be appreciated I want something to show potential production outfits. Maybe drum up some freelance work. I dunno Thnks, Cory
  14. Thanks, I just stepped thru the cape animation again and I don't see where it passes thru his body. Even though this was done with 8.5's cloth wizard, it does seem to do what it was supposed to do. It looks as if *maybe* the very last cp "hangs" slightly on the mesh as it passes by, but other than that I don't see where it passes thru. I thought the motion of the character shows a lot. It's a pretty complex move to animate. Cory
  15. Thanks Everyone, What specifically would you cut, and what order changes? Should I include some shots of my creature sculptures? They look pretty nice too imho. Or would anyone really care? Cory
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