sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

LT Fox Fire

*A:M User*
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  • Hardware Platform
    Windows
  • System Description
    Windows 98se 320 MB RAM 32 MB MX400 Nvidia 1 GHZ AMD

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  1. Short answer- no. But it's easy to get an object to center by changing its translate coordinates to 0,0,0. Select the object, open the transforms in the properties dialog, and change them all to zero. I cannot see how that works. In the modeling mode, when you selected the CPs or even the whole model, where ever it is, its position in Transform, under translate reads X0,Y0,Z0. Changing it to 0,0,0 when its already set at that, would make no difference. In Model mode, it does not read the current location of the selected center of the CPs.
  2. All I can find in the Custom keyboard commands that closely relates to moving to the center is "Snap to manipulator grid" I have done a search for the word "Center" and "Snap" both on the html List and visualy and cannot find this option. Please, is there a "Snap to Center" option that allows a selected object to center at X 0 degrees Y 0 degrees and Z 0 degrees?
  3. I'll take a look at it when I get home. Thank you for your help.
  4. I know some of the basic commands but Ive been using A:M for a while and never knew "0" was bottom view. Aside from the user guide, is there a list of keyboard commands? In addition, I heard there is a "Snap to center" key command but I only see a "snap to grid" which is not what Im after.
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