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Hash, Inc. - Animation:Master

cindylyoung

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    Cindy Young
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    Vancouver, B.C. Canada

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  1. OK. I tried what you suggested Alan but it made no difference. (I applied a decal without transparency, then deleted it and applied decal with transparency.) I finally resorted to creating my decal with a background with the same RGB values of my surface. I applied it and I am relieved to say that you can't see where the patch ends. This is a work-around and certainly is not ideal but it works in this case. I can't think of anything else to try. punctalPlug_snippet.mov
  2. Further to other suggestions: •put the decal somewhere else on the face and the patches surrounded the decal •put the decal on the old flour sack and the patches appeared there as well So it seems it is the decal in regardless of whether it is PNG or TIF. Note that I'm using a PNG transparency map on the eyelashes they are working fine. I'm attaching the various decals I've tried.
  3. Hi Robert, yup that's what I did. See attached screen shot. I also tried saving the PNG as a TGA with an alpha channel and the results are no better.
  4. It seems that the problem has something to do with the decal. When I remove the eyebrow decal it renders fine. I've opened the decal art in Photoshop and made sure the the edges are really nice and clean (no almost transparent pixels scattered about) and reapplied the decal and although it isn't as bad, the problem is still there. The decal is a 24-bit PNG. A different camera/position made no difference. Robcat-I encountered that problem with the eyelashes initially. The decal transparency area didn't cover the entire eyelash model so there was a corner that was not transparent. I solved that the way you suggested. This is different. I made my eyebrow decal with lots of canvas around it so I could extend the decal beyond the area I had selected to apply it to. But now that I've done that the artifacts are showing up right near the eyebrows. That's why I thought It might have something to do with almost transparent pixels. There are no double splines (I've done that before so I know what that looks like) punctalPlug_Camera2.mov
  5. I'd be really surprised if there were any internal patches, but I'll check to be sure. Will check normals. (I would have had to have done something really goofy) There is no material on the skin, and the only surface attribute I've set is is diffuse color. I've got a decal for the eyebrows of course. I'll try rendering from a different camera. I did move this camera and the problem didn't go away I'll also try turning off hair, removing decals. Sorry, haven't got a clue what SSS is. Will post some results later today (P.S. Thanks for the nice feedback on the render).
  6. Oops. Grabbed the wrong file. That one wasn't self-contained Robcat2075, your questions is a good one. I upgraded to 15.03 recently, probably after I did the render that worked. Not sure exactly when. If that's the problem, do you have any idea how to fix it? punctalPlugSmall2.mov
  7. This model has rendered fine in the past. Now certain patches do not render in some frames, creating a flickering effect. I've uploaded a .mov file so you can see what's happening. I've also uploaded an image that I rendered previously. You can see that it rendered fine. I've been using A:M for years and this is the first time I've seen this happen. Any insight is much appreciated. Thanks
  8. I've had the same problem but have recently discovered that if you shift-click all five points and then re-shift-click the 1st point, the 5-point patch button will become available-- not every time but it helps.
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