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Hash, Inc. - Animation:Master

Darthlister

*A:M User*
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Posts posted by Darthlister

  1. Hey all. Been using A:M mainly for creating 3D printable models over the past few years, but looking for ward to getting back into rendering and animating.  Looking forward to bothering all you Maestros again.

     

     

    Thanks,

                Rich

  2. Hey all, have a landscape with quite a bit of grass, and grass is doing something I don't understand; from frame to frame, it will just extend and go crazy, taking up half the landscape. This is what it looks like before

    before.PNG

     

    and this is after

    after.png

     

    most of the time, I simply remove and readd the patch, but it seems to be doing this more and more, and I can't figure out why. Any help is appreciated.

     

    Thanks,

    Rich

  3. A:M will convert an image sequence to a video file.

     

    Load the image sequence into your images folder.

    RMB>Save As>Animation

     

     

    Do this in 32-bit A:M for Quicktime choices

    Didn't I read in a thread last year that Apple had stopped Windows support of QT on Windows and that wasn't going to be an option going forward? That's what originally got me interested in Media Encoder. I had originally been using 32-bit A:M for just that reason

     

    Rich

  4. Hey all, has anyone seen the following errors when starting renderMess?

    Capture.PNG

     

    followed by this one after hitting OK

     

    Capture1.PNG

     

    RenderServer is on Win10--both PCs I'm gettting this error constantly are Win7--the Win8 PC I also get it on but a restart will ofttimes fix it.

     

    It's been some time sine I ran Server/Mess, but I could've sworn that I was still running 10, but I'm not certain.

     

    Thanks,

    Rich

  5. Hey all,

    Been away for a few months and seem to have completely forgotten how to create a gradient. I read the Tech Ref, but I'm not clear: When the techref mentions "measuring from the pivot", does that mean the center? Also, is it the center of the example sphere or the patch where the mat will be placed? For example, if I have a line of patches approx 50cm tall that I want to split between two textures, would the gradient read:

     

    Start

    X 0cm

    Y -25cm

    z 0cm

     

    End

    x 0cm

    y 25cm

    z 0cm

     

    This is kinda puzzling me. I've successfully created these in the past, but I winged it, and I'm trying to gain greater control over them.

     

    Thanks for any advice,

     

    Rich

  6. Robert,

    I've played with push a few times; still getting the hang of it. can't find any documentation, so just sort of winging it;

     

    Detbear,

    Never really gave Sketchup much consideration until now; we had a graphic person at work who used to use it; looks fairly nice. May have to peruse some tutes

     

    Thanks for the heads ups, guys

     

    Rich

  7. Hey all, working on landscaping, possibly to be incorporated into an interactive format,

     

     

    My question is, in order to be viable in such a format, what size have people experimented with? Do you create interactive/game landscapes in one big piece (which seems incredibly unwieldy after a while) or do you go from individual landscape to individual landscape (through the game engine? Still learning.

     

    Anyway, right now I'm still working on the first piece of landscape (about 5000cmx5000cm) and am looking for ideas on where to go.

     

    Thanks,

    RIch

  8. Hey all, is there any resource out there concerning texture creation including how the "pattern" on the graphic is translated to the model (for instance, if I'm creating a human skin texture and I put a single age spot in the dead center, how will that be displayed on the model?) Is a texture just a glorified decal that's repeated over and over?

     

     

    Thanks,

    Rich

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