Dang, well the construction was a pain because evidently in one of the original patches there was a double spline which ended up cloning an extra thousand patches or so (and I'm not exactly sure where to start to fix it).
I had to build it in three parts. The two sides are essentially the same model reversed along the X-axis and each side loads at 18 K polys.
The middle section which contains the front and rear columns counts about 12k and the basic copper roof counts 30 polygons.
So we do the math and it's about 48 grand, easily the highest poly model I've ever built, eclipsing the previous model 3 fold.
But since 90% of the polys are sharp and there's only two mesh colors to deal with, it loads relatively fast and renders quick.
Now my computer's a grand P.O.C. from five years ago, and having recently tried to map a brick texture onto the model I depleted its virtual memory and I had to manual reboot the computer.
Pucha che, necesito una nueva computadora pues.