sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

DakotaKid

*A:M User*
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  • Name
    Lamont

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    Macintosh
  • System Description
    Powerbook G4, 1.33 GHz, 1GB RAM Running Tiger OSX

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  1. thanks entity..that helps my thinking process. I haven't gotten to that stage of the game, but as I do these assignments, I want to then know how to go further with the tools. I'm hoping I can start getting some work up here, but I haven't gotten through much of the turoials. But I'm hoping to get some of my characters created. hey IVAN, I can understand the frustration with starting out, and I even know the higher priced programs, but keep with it. Once you get a grip on things (in any program) it gets easier. And from what I've heard, A:M is one program you want to get a grasp on! Until laterz all! Lamont
  2. Thanks Robcat and Oakchas! I think I knew the answers to my statments and questions, but just need to hear it from others. I've never been one for reading and doing tutorials, but your right, these aren't that hard. And actually, I watched some of the online video tutorials, and they helped a TON. I do better watching someone do it and then doing it myself. So for those "Powers that be" keep the video tutorials coming! oh...about the rigs. If you use the basic skeleton that the program has, then add bones to it, say for tails or something, can you still use the reusable animations? To be honest, I'm not looking for the computer to do all my animating, just wanna be smart with time. Well, I look forward to first getting some modeling done in this program...and then moving on to some kick butt character animation. Thanks for the responses! ps. I'm living in Taiwan at the moment, so that's why I may post a couple things right after each other. That way, they might get answered over night and the next day I'll get these great responses!
  3. Hey all- Since I am a newbie for A:M, I have tons of questions. I have used Maya for years and so I'm not new to animation and CG either. But I have some general questions for A:M. I am planning on going through the book and assignments, but I just want to know that what I'm learning will be able to be used in my personal animations. I'm hoping that this program will be worth the money and ultimately help me get the animations outta my head and out into the animation world. so here goes... 1. Besides modeling, rigging is not one of my strong suits. It appears that this program is based on being able to use the basic rig. Does that mean that it is easy to just adjust to fit my own models? 2. At first glance, A:M and the instruction book appear to be REALLY basic and not as refined as the more expensive software. I have seen the work that people have created from this, and hope that I'm able to do the same quality with it. Once I've done all the tutorials, should I in theory be able to model and rig my characters and then start animating my shorts? okay...well, so I had two questions..or maybe it was just one and a half, but I'm just trying to figure out if I'm going to be able to really get what I want from this program. But I'll go through it step by step and see if I still have these questions afterwards. Thanks for even making it through this post! and forgive me if this is a little all over the place. It's been a long day, and I'm still jet lagging from SIGGRAPH.
  4. This might be a stupid question, but do you have to have the A:M Disc EVERY time you run the program? thanks!
  5. Yeah Rodney, that was me. And yeah, I got the extra CD! Thanks!
  6. Howdy everyone! I'm super new to this forum and to A:M, as I just actually picked it up at last weeks SIGGRAPH. Rodney, I actually was introduced to you as I purchased my copy. I haven't actually gotten a chance to start on learning the program since I am running Tiger and just today downloaded the beta version. Hopefully I'll figure out this program easily and get going on my many animation projects. I am trained on Maya and have worked with that for a few years, but had been attracted to this program and the popularity of it. But it was the demo at SIGGRAPH that sold me on it. And if it makes this NON-MODELER able to Model what is in my mind, then ROCK ON! I'll keep ya'll posted on my progress!! Laterz!
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