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Hash, Inc. - Animation:Master

starving4rtist

*A:M User*
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Posts posted by starving4rtist

  1. Worked a bit more on the helmet. I did some subtle changes to the mesh, as well as started on textures. These textures are more just laying out the color than anything else. I hope to make the final version look dirty and worn.

    post-7-1116911147.jpg

  2. Thanks for the comments. Here's a closer up render...not much is new with the model.

     

    Mr. Jage: No I didn't....I was looking at it and it SEEMS like their method only makes the blade look good from one angle? I could be wrong.... Anyway, I made this just by messing around with ambience, falloff, and glow. I'm not completely happy with it, but I can always mess with the final image in Photoshop.

    post-7-1116870634.jpg

  3. I took a short break to make this. Still a lot of work to do, and I really haven't done any textures yet, just slapped a metal texture on it.

     

    (Linked because of size)

    https://mywebspace.wisc.edu/vandeweghe/web/lightsaber1.jpg

     

    Riskmandel: I use a custom light setup that I made. It basically has 5 spotlights in it, one from each side and one from the top. If they all focus at 1 spot, you get what my renders look like. For the black background, I just made a very large white ground plane. As the plane gets further away from the lights, it gets darker, then I have a black camera background that it fades into. I hope that makes sense...ask any questions if you have them.

  4. Thanks for the comments and ideas. I can't put pants on him unfortunately, because at the end of the animation he needs to be just a brain, so I don't want to have too much dissapear (I already have to get rid of the arms and legs somehow)

     

    Update on texturing...I'll be working on the set soon.

     

    brain4.jpg

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