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Hash, Inc. - Animation:Master

Joe Gamblin

*A:M User*
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Posts posted by Joe Gamblin

  1. First, whenever you have a problem, post a wireframe.

     

    Second. Yes, you can fix that easy. Shift-click the 5 points and the five-point patch tool will light up at the bottom of your toolbar. If it doesn't, hit the "period" key twice. Should work no problem.

  2. I think George Washington would not support EITHER party, Democratic or Republican, if he could see it. He would most likely be an independent. He was probably the ONLY president who absolutely did not want the job.

     

    -vern

     

    In his farewell address he actually warned us against political parties.

     

    All obstructions to the execution of the Laws, all combinations and associations, under whatever plausible character, with the real design to direct, control, counteract, or awe the regular deliberation and action of the constituted authorities, are destructive of this fundamental principle, and of fatal tendency. They [political parties] serve to organize faction, to give it an artificial and extraordinary force; to put, in the place of the delegated will of the nation, the will of a party, often a small but artful and enterprising minority of the community; and, according to the alternate triumphs of different parties, to make the public administration the mirror of the ill-concerted and incongruous projects of faction, rather than the organ of consistent and wholesome plans digested by common counsels, and modified by mutual interests.

  3. Side note: I think you guys have all forgot that you _must_ be corrupt to be a politician.. It's part of the job. So, what you should be choosing is the one that is A ) less corrupt, B ) has an opinion and sticks to it, not all wishy washy trying to make everyone happy, and C ) hopefully shares your views.

     

    because A ) they all do whatever they want anyway, B ) don't make all the choices, there are other parts of the government, and C ) their main objective is to line their already filled pockets.

     

    That's two "amens" in two minutes. You're on a roll today.

  4. Maybe we could have a discussion that critiques my critiques.

     

    just a thought:)

     

    Because I am not smart enough to stay out of this, and love the ridiculous, I will critique your critique of Bruce critiquing your critique.

     

    I think the first half of your critique of Bruce critiquing Mike's critique was helpful but in the second half, you too allowed yourself to get pulled into the larger topic.

  5. I would point out that iReport is a political site, I linked here because the piece was animated in Animation Master. It was clearly marked as a political cartoon and it is a work in progress. Mr. 3DArtz said "that is bad animation", fair enough. I think the protocol in this forum is to offer constructive criticism of animation. How can I improve the animation?

     

    If art can get people thinking about important issues and spark discussion, it has done it's job.

     

    First of all, I'm staying out of the political argument, but I think this raises another issue. Can one ask for an honest review with the idea of separating content from technique? Suppose I upload the latest animation from a very gory zombie story in which we see a small child ripped apart and eaten. Yes, you should be able to ask on the quality of animation alone, but isn't it asking too much passively watch something that has "hot button issues"? You've got politics, racial humor, and a sex joke all in this one animation. You may have not meant it to be, but can't you see how this was a hornet's nest?

     

    Also, don't take this the wrong way, but with what important issues were you trying to spark discussion?

     

    Almost forgot, excellent model with Obama.

  6. You know that's there's hundreds of free A:M models floating around. What are you looking for? You might be able to get it free, and this is a very active and helpful community. In my experience, any question that you can think of on using the model including lighting, animating, decals, normal maps, etc, will be answered in just a few hours.

  7. Oh, I do have a question about decals. I wanted to have a bump map for the veins on the forehead, and was wondering what the quickest and/or easiest way to make sure that it lines up with the color map. I don't have much experience with multiple decals on one area.

  8. Hi Joe ... Nice character .. very singular

     

    I was looking the wireframe and I believe that you can improve its splinage, if you update the patch marked...

     

    Done, I was a little worried about the dead end spline but it maintains a good curve.

    Looks pretty good!

     

    My main concern is the brain mass eyebrow, as in the picture the mass come froward over the eyes. It's apparent of how the creature shows emotion. Looks like the mass loops back into the base of the head instead of just sticking up like a cauliflower. There is sort of a heart shape contour that sweep back on the outside crown.

     

    I modeled a neutral expression, but drew it with the angry look because I like the swooping s-curve of the heavy brow. However, I did a quick test and I think that it will curve well for facial expressions. Here's a render. Sorry about the weird render. Right now there's just a simple material until I get it painted in 3Dpainter, and I ran it thru some filters in photoshop to get closer to the look of an old pulp magazine. Still tweaking everything.

     

    post-7177-1213842049_thumb.jpg

  9. I THINK EVERYONE SHOULD USE THEIR REAL NAME! just not me

     

     

    WELCOME!

     

    Your real name is Bigboote? Is that boot as in shoe or bootie as in buttocks? ;)

     

    About that real name thing, can you change your name in the forums because I actually was getting tired of the Achilles thing?

  10. Overall, I really like them, but I assume that you don't want people to just pat you on the back so here's a few questions/comments.

     

    First, where are the engines on the shuttles? They don't have to have rocket exhaust and all that, but even Star Trek adds nacelles with a nice glow (bloom?) that suggests some sort of inner workings. Plus, any kind of running lights, engine glows, etc could easily add a sense of movement thru motion blur, or just smear on a glow in post. As the piece stands now, it feels more like the ships are falling rather than flying.

     

    Second, this is just a personal taste thing, but both pieces are pretty unsaturated and with the earth-tone heavy palette it leaves them a little too flat for me. Both could also use an increase in contrasts. I'd like to see stronger lighting in the space scene (unless the sun's a dwarf) For example, you could add a greenish nebula in the space scene could add a little color without overpowering the whole piece, and the contrast would add some punch.

     

    Third, the atmosphere line is way too harsh in the planetfall piece. Yves has a really great tutorial on three different techniques you might want to search for. However, your clouds are excellent.

     

    Fourth, on the landscape, I don't think the profile fits the texture. The form is like sand dunes, but the texture is rocky. Displacement maps could fix that without too much trouble.

     

    Fifth, I like the shuttles overall design. Nice and simple with some nurnies/greebles without overdoing it. How did you do them? Modeling, bump, or displacement? Love the gun, so-so on the sensor array. The ship's texture is a little strange. I don't know if it has a faint camo paintjob or if that's supposed to be dirt. If it's dirt, the placement seems random, and too uniform. Quick question, how does the crew get out? I don't see any ladders, and the cargo door in the back doesn't look like it would get near the ground without some sort of telescoping. Also, the windows would look really cool if they were mirrored, letting us see a glimpse more of the landscape

     

    Sixth, some notes on the robot-bug thing. The pose is really stiff and I have no idea if it's friendly or going to tear the ship in half. It looks like a tourist posing for vacation photos right now. Also, unless I'm misreading the scale, it's freaking huge! If the door on the ship was built for humans, that would make the bug at least twenty feet tall.

     

    There ya go. All and all, they really are pretty hip and my suggestions are just nitpicking. :)

  11. What kind of blur? Motion blur or just out of focus, or just generally fuzzy.

     

    Motion = Motion blur under rendering options (make sure multi-pass is on)

     

    Focus = Depth of field rendering option

     

    Fuzzy = Translucent material with a high density.

     

    Hope that helps. If not, try to describe the effect exactly that you're looking for.

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