OdinsEye2k
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Posts posted by OdinsEye2k
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Well, you have one in the range. I live in Glendale. Pencil me as a maybe and we'll see who else pops up.
Bjorn
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Hey all,
As a delinquent member, I just wanted to pop in and say hi. I haven't touched AM about since my last contest entry because life as a student is absolutely crazy.
In addition, I am currently working at an aerospace software house in Berlin (Pacelab for the US website) for the summer. The job came as a real surprise, so I've been learning German as I go. Luckily my project manager speaks very good English, so I can simply try to learn at lunch when it's not so high-stakes.
Anyways, I hope y'all are doing well and still smokin'!
Bjorn
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I like the weedy scarecrow (the one in #6). It's the right balance between being fancy and not being super outrageous at the same time.
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Maybe it's the parka, but for some reason the latest Russian Batman pic looks like a shot from Robot Chicken.
Or maybe it's the pose. It looks like something from real life, but at a small scale.
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Cookie cutter decals will give you flat patches of hair if you do the stamps on a plane.
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Dunno about kindergarten, but a couple of grades later it's easier.
Defining a planet seems like defining the class bully. If it's big and aggressive, it's a planet.
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Yeah, clearing the neighborhood is going to be a kind of confusing definition for non-experts (and probably some dueling between them as well).
The Trojans of Jupiter are a good point, although they orbit in Jupiter's gravitational Lagrange points, so you could argue that they are already "captured" by Jupiter (actually, looks like the Wiki article agrees with me). If any asteroid leaves those two zones, they are likely leaving that orbit as they encounter Jupiter's gravity.
Neptune and Pluto don't really share an orbit, they just cross over each other once in a while, but Pluto is really out of the plane that the other eight planets roughly share.
This is pretty wild below. The gas giants are actually weaker in clearing their brethren away than, say Earth or Venus. It probably has to do with how much bigger in space the outer orbits are.
http://en.wikipedia.org/wiki/List_of_solar...ry_discriminant
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Hey guys,
Been a while since I've had any A:M'ing time. I got inspired by one of the Bradburies (I think it was Matt) who had done the planets. There are some *huge* textures out there (also, Blue Marble Next Gen is awesome cuz it has a picture for every month on the year so you can see the snow advance and retreat) that can be put to good use.
I still need a cloud map, and I'd like to have some kind of auroral "roadway" from the Eastern Washington, California and New Mexico areas to finish it off.
But here it is in progress. It is actually the opening screen (no text) for my thesis proposal presentation. I'll be dry-running in about two weeks, and hopefully have the paper ready to go in a month and a half.
And in case anyone wonders, the topic is technology evolution, or as one might say, "intelligent design." There's actually quite a few economists out there trying to generalize Darwinism in order to handle the inputs of directed rather than random innovation.
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Strange bit of trivia (and thus slightly OT) - you may have to take Pluto out or add a few more bodies.
That trans-Neptune neighborhood is getting pretty strange:
Also, it may turn out that Charon is not really a moon of Pluto, but more like they are a "double planet."
PS - Nice renders.
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Did I read that you're actually using A:M Composite!? OMG! Stop the presses... Folks! Someone finally used A:M Composite!
It actually worked pretty nicely for my Mars contest entry as well. Getting that reflection at the strength/coloration I wanted it at would have been a truly colossal pain otherwise.
And also - the Spidey is sweet.
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If so, Ken, we can always have Captain Thom standing proudly with the com tower raising high in the background.
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Oooh ... if we did a weekend, I could also get some hang-glide lessons in at Lookout Mountain (early mornings and late afternoons are when the winds are quiet, I think). Whenabouts were y'all thinking about this?
I also have been slacking mega-time on A:M. However, I did have a trick or two up my sleeve that I wanted to show around - mostly a fun potential use for the surface constraint.
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Also, if you are simply following a camera around in a loop with that in Euler mode, you should not get gimbal lock. You will be coning around, so if you switch the singularity point (Y or Z), you can jigger it so that you never see the top of the magic 8 ball.
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The work is looking good, xade. Three lions is a bit redundant, so I kind of stepped off when I saw how well your first cut was going.
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Maybe there's a way to play this up in the trailer Bob had in mind. Bert and my lion fighting over the part, only to hear that there really is no Lion in the film.
Some kind of really hammy audition process, a la Bugs v. Daffy?
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It looked like there was a way to download only a part of the SVN ... is there anything fundamentally problematic with this? Seems you should be able to only download the assets you plan to 'check out' for a while....
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Fire
in TWO Effects
Am I crazy, or does anyone else remember the ability to control things like particle velocity and color with maps?
If so, would be a good place to make hay in making the fire a little less uniform.
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Here's the Lion so far. No ears modeled on him just yet. Hair-do added because his forehead looked even taller without it.
The roto:
[attachmentid=14262]
The side view:
[attachmentid=14265]
The front:
[attachmentid=14264]
And a shaded shot:
[attachmentid=14263]
EDIT: I had to compromise on the location of the nose. The side drawing had it even with the center of the eye, while the front drawing had it a bit lower.
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Folks,
Whenever I try to log an update to my task (the Lion) in Mozilla, I get a failed page. Anyone else experience this?
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If there's no decaling or rigging required on this guy, I'll take a potshot at him.
I'm the weekend warrior type, but I've done a few full-up chars before.
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"... a variety of prints?" Not sure I understand. The print will reflect the foot shape. Does that answer your question?
Maybe a non-isotropic surface? Like when mud and clay mix around on the ground?
Not really a deep concern, just trying to clarify...
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Or if you are looking for a little encouragement:
http://www.prism.gatech.edu/~gtg724n/scars.html
Ignore the words if you want - just look at the absolute junk I started with and how it evolved into something tolerable.
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Since there are so many still examples out there, I thought I'd post myself up a moving version.
I think others have shown this technique before, but here's my thinking and set-up behind this particular scheme:
You have the overall muscle bulk laid out (arm/leg masses, chest, etc). To add definition, you set up complex AM models (which would animate only with difficulty if part of the main mesh) as 'plus-ups.' These models would be good for structures like triceps, all those back muscles around the shoulder/spine area, tendons and whatnot.
You could either paint these and try to animate them - or - you could build them out of splines, animate the splines for flex/relax poses. Applying a gradient material would be one way to get elevation data (I don't know where depth buffering is anymore or if it exists, if it has as many levels as EXR, etc.) - just run a flat plane though the 'muscle groups' to be your 128 ('flat') datum. This way, you've got all your stuff in quite an animatable form.
Now, the results in this vid aren't close to anatomic, I suck at lighting it, etc. But I'm hoping you can see where I'm going.
California User group
in A:M Users Groups
Posted
Of course, the moment I speak up on this kind of thing, I get super busy.
But anyways - with my sporadic availability, I'm kind of thinking of more of a show-and-tell type start for the group. I think just about every time in past few years I've had a big idea for animation, I got buried in my engineering life.
My two bits anyways.