Hello,
I've been using Master for a while, but there's one thing that I still find tedious, and that's texturing my models, which probably means that I'm somehow doing it the wrong way.
Here's an example -- I'm creating a piece of lumber, a 2x6 board 8 feet long. I want to texture all six sides of it with a wood texture. For simplicity's sake, I want to apply the same wood texture to each side.
There are several ways that I know to do this. One is to select the whole model, and then drag&drop a texture onto it. This "stretches" the texture to fit the model. The 8 ft long side of the 2x6 gets a long skinny version that's all stretched out, and the narrow end of the 2x6 gets a texture that's all squished up. That isn't what I wanted.
The second way is to apply the texture as a decal. There are three methods: planar, cylindrical, and spherical. I don't think cylindrical or spherical are what I want because I end up with this weird swirly-looking texture on the ends.
Now, a planar application -- this does what I want. I stretch the decal out so it's the length of the board, and then I apply it in turn to each of the six faces of the 2x6. The problem is, it's a bit labor-intensive. I have to re-zoom each of the six views to the same zoom-level (is there any way to zoom all six views at once?), and then I have to go through each view and apply the decal for each of them.
What I wish I had was a "planar" application that would apply the decal to all faces of a model.
Is there anyway to do what I'm looking for?
A second unrelated question -- if I apply a decal that has "black" pixels in it (RGB = 0,0,0), then they get rendered as transparent. Is there anyway to turn the transparency off?
Thanks!