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Posts posted by andyg
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Nice One.... cant wait!!
Thanks AndyG
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Nice one Gazz, lookin good
AndyG
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Make your path (ring) in the Choreography window. You can still lathe a point to get a ring for the camera to track round. This way it is a Path and not a spline from a model. So build it in the Cho and you will be fine.
Hope this helps
Cheers AndyG
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Yeah Icarus is great, I just downloaded it recently... tons of fun. Here is my tester with the footage
Cheers AndyG
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Really liked it... would like to have seen more too.
AndyG
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Great acting! I like it a lot. Did you use this shot from the film as reference for your animation?
Yeah I did to an extent, I used the scene as a guide for some of it watching it over as I did parts of it.
Cheers Dale....
AndyG
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Hell thats good ,the voice is allso very well done ,is it you?Andy
lol, nah its from the movie... there are lots of film wavs out on the net for the picking...
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Rendered out a clip of Quasimodo telling Esmerelda that the bells made him deaf. Its compressed with Sorenson 3 Quicktime and is just over 7 Mb. Here is the link:
http://s1.upload.sc/request/d97ba0edc301ff...04b1550d9/owner
Cheers AndyG
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Yep you're right... its a drunk walk mo-cap file! No fooling you guys
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Hello... been messin around today with a short BVH mo-cap file that I strapped to my alien. I rendered out the 200 or so frames and the quicktime is here if you fancy a look.. Great fun!
http://s1.upload.sc/request/fa07c5a16ffd39...8c496a48f/owner
2.3Mb zipped. Sorenson 3 codec
Cheers AndyG
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They look great... have you animated them?
Cheers AndyG
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Posted a new version of QT at top of this thread...
Cheers AndyG
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I did it last night throughout the evening, 3 or 4 hours. I still like to break my audio down by sitting listening to the wav file and writing out a dope sheet. That was really how it came about. I was just getting back into the programme and messing around.
Glad your girls liked it!
Cheers AndyG
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That's pretty cool, Andy. You need to help up animate on TWO.
I'd be a bit scared of that! What I've seen of TWO looks amazing... and a fair bit out of my league as far as animating goes...
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Hello there folks, did another quick pass on Quasimodo, took Rodneys advice and had the character focus on the gargoyle more. The QT file is here:
http://s1.upload.sc/request/5f267335972142...26d84aa5f/owner
Cheers AndyG
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I have created a path in the chor and have tied a character to the path and then applied an walk action to the character. I have set the time of the action/walk. The time only goes 3/4 of the path. I have render the chor. My question is this, why does the character continue to move on the path with out the action the last 1/4? What I want is to apply another movement before the character moves on the path later in the chor.
Steve
Set the ease for the path constraint to 100% on your last frame, sounds like your ease is hitting 100% at the 75% mark.
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Ive posted you a couple Zach, hope they work mate
AndyG
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Thanks everyone, got it sorted now. What a great forum!
Cheers AndyG
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Hey Dan, when you say....
Make the entire set and all models pure white and have an ambience of 100 and ambience color of pure white.
Im still using V.10.5 Is ambience colour a new thing? Ive noticed I dont get as much detail as you are getting in my shots.
Cheers AndyG
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Hey Dan, Im still using V. 10.5 for now, is ambience colour something new?
(Make the entire set and all models pure white and have an ambience of 100 and ambience color of pure white.)
Cheers AndyG
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Move one part at a time
in New Users
Posted
You need a "hold" keyframe to keep the leg still until it is time for it to move. Look at your timeline to see how your keyframes are set out.