Okay I'm not sure how to communicate this without examples but I'll try.
What I'd like to do, is have a group of flat 2D shapes, which are always shown frontwise like a sprite, so always facing the camera. However, I want the shapes to trade places with eachother, or animate depending on the angle the camera is looking at the object. Think of the game doom, and the 2D sprite characters drawn at all different angles.
I was thinking though, that since my shapes are just monotone- just a single color.. I could do them as illustrator files, import them using AI wizard, put them into a single model, attach a bone which orients toward camera, and use smartskin the scale up the shape I want, and scale down the shapes I don't want depending on the angle of the bone.
The problem I'm running into with that approach though, is that the angle of the bone with relation to the camera isn't activating my smartskin. What's more, from certain angles, the whole object rotates 180 degrees on the Z axis, which is not a behavior I desire.
So, is there a way to do this with smart skin? Or possibly some other method I've overlooked?