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Hash, Inc. - Animation:Master

Iham Wrong

*A:M User*
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Posts posted by Iham Wrong

  1. Hmm.. He's a bit specular in A:M v.s. the other app you made the previous renders in. Looks like you need to use a softer type of material such as a combiner gradient with a falloff setting around 30% to 40%. I'd also spend a little time explorering lighting setups. 6 bulb area lamps can do a lot for a simple scene shot.

    The JPG you posted is rather small. If you want it less chunky you will need to post a larger format and reduce the compression a tad.

  2. With a little fore thought you can accually model out the scrimshaw graving work in A:M. A:M can render very clean details that can easily be set colorwise to make excellent bump and displacement maps. You could actually model out the Celtic knot and render your bump detail.

  3. The underside of the handle thingy is a problem for me as well. I took an image of a celtic love knot and had to stretch and skew the crap out of it to get it to fit with 90% coverage.

    Silly you. :)

     

    You have A:M and you can map it out on simple geometry then stretch, shrink, twist, skew, flip, scale, wrap, box, or anything else you can think of. Set the image ambience up if needed and render. Clip the screen or render out in the choreography. I have even applied it as an animatable alpha mask generator. Your imagination is the limit with A:M.

  4. Work is over and I'm back. I added a new topic to the New Users forum called Getting expressive.

    http://www.hash.com/forums/index.php?showtopic=6581

     

    Within the post there is a project that has a single axis hip that uses expressions to drive a set of bones to control a general 3-spline joint. Be aware this is a very general example and does not explorer all of the process capabilities. Adding a feature to serve as conditional limiters to prevent overdriving would be desirable.

    Sadly I'm terribly incompetent at using mathematics, but I'll continue to ponder the subject.

  5. By the way do you know how to select a cp and then select the next surrounding cps- I never did learn how to do that... I saw it somewhere, but can't remember where.

    I can't really remember the default command either, but my faulty memory has selected this keystroke ( ` ) or maybe "apostrophe" as the next command; never figured it out. I think there is a [select More] feature as well, but I never use it either. Some of these features are only relative within the choreography environment.

    To confirm this go to your [Customize]>[Keyboard] options and set yourself a keystroke you can identify with. You will see alot of commands not assigned as well. Use at your own risk. :)

  6. Changing the bones default bone drivers to euler might possibly correct this, but expressions would be more suited to handle rotations like these. I'm currently out of time, but simple rotations are easy to apply. Perhaps someone better practiced will jump in and give a how to example.

     

    Seems like I recall seeing an old example on the Anzovin's website or perhaps one of the CDs/tapes.

  7. Everything is looking great so far. I really like the classic cartoon look, but if you want to punch it up a bit, take a look at one of your stills or post process some footage to black and white. B&W seems to allow you to focus better on the color levels and balance.

     

    Hey, I'd like to report a nefarious looking alien character named Vegis in the WIP sector. He was acting really suspicious. :)

  8. Heck, that is a simple choice... Do them all. Women change outfits on a whim. :D

    Too, she would look great in any attire you choose.

     

    My preference would be dressing her in a classy blue business suit, blouse and some nice high heels. Kind of a day look when she's not out saving the world from villains.

     

    :)

  9. The magnitude, alpha and gamma values can be read directly from the show manipulator properties dialog panel (top toolbar) or the standard properties menu. Values can be typed that effect a single control point or the entire group selection and or model. So you have to be careful in it's use.

     

    The inside and outside magnitude can be set directly on the properties menu. This feature is restricted for peeked CPs and allows for a higher level of adjustment in mechanical modelling.

     

    My apiologies in advance if this is not what you are asking for.

  10. That's ugliest baby I have ever seen! :) Haw Haw!

    ===========================

     

    ^_^ What a cute pet.

     

    :huh: I don't have a pet. :wacko:

     

    ^_^ Oh sorry, I though it was your dog.

     

    :huh::blink: That's my son! :angry:

     

    ^_^ By the way, I got a collar and leash in the car if you need it. :)

  11. I don't think you are going to get many crits on this Amar. Too you have quiet a bit of experience modeling chracters. Therefore the body geometry looks well thought out and the splinage carefully placed.

     

    Side note: If I didn't know better I would think you were planning on doing something to compete with Joe Williamson's Huntress model. Of course I can't blame you. She's very interesting and the attention to detail is mind blowing.

    <grins>

  12. Basically you have most all of the splinage laid out ok for animation. The mouth area looks like it could use another spline ring around it to control the general lip shape. The biggest problem areas I see are the forehead in the eyebrow area and the neck. If the character has hair then the top of the head can be left open. No one will see it.

    The neck will require that you think about the geometry and try to re-flow it for a smooth transition to the other features. Try to keep the spline spaced out fairly even then go ahead and sculpt it on out to represent the final form that you have envisioned.

     

    As an aid for us, sketch the character out on paper, post that and we can help you figure it out easier. It's like a road map. <grins>

  13. Are you going to try and use a cylindrical mapping solution or model in the rivets? V10.5r's seems a bit strange, but with the UV editor it works quiet well. Combine that with generous aid of the garbage can displacement map tutorial you should have a killer rocket in no time.

  14. Looks great. What about a couple of liver spots on the bald area of his head?

    How about something goofy like a mobile facial mole with a long hair. Everytime he looks in a mirror the mole has changed it's position.

     

    Jeff Lee(A.K.A. Godfry) had some really nice dentures he was giving away about a month back. If you didn't download them then, a search might reveil Jeff's original thread. Search for teeth.

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